You sure your not talking about fast skill??darren wrote:But when theyre redding they go up nicely, have had a cobra go to £25 when i was just going for afters (on the first shot), i didnt hit it and suspected since it went up that high it was still there which it was, even after obtaining £10 from that feature.
A bit like GBC and clones before they were getting done, the difference between fast cash on a dead/semi dead machine and one SSS ready was huge.
And i only know that because i saw someone take fast cash after a SSS offer![]()
Psycho Cash Beast 2 info.
betchrider wrote:You go upto a bird and grab her quim and say "im gonna knock the fuck outta this" and see what happens
Matt Vinyl wrote:
Note: I've not referred to one specific machine here, and also used generic feature names, but you know what I mean... ]
JPM
-Fast Cash: Could be jackpot first hit if super, could do jackpot any time if you were fast enough (and it didn't have the 'slide' on!)
-Reel Skill: Red sevens were jackpot, hittable on slow and fast modes.
-Golden Hold: Jackpot would often be available, or mystery wins would give you the top.
Red
-Fast Cash: Capped at a fiver, generally. Even super mode is jumps like a bugger. Out of interest, what's the most anyone has hit on FC on any Red?
-Reel Skill: Red sevens are now less than JP value, still hittable on most speeds, but the feature is often blocked, even when you have a skill-select.
-Golden Hold: Lucky to get £5+!
I'm sure you can think of a lot more examples, but this is a very, very big reason as to why we hark back to the 'good old days'...
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One simple reason that all the skill features dissapeared is the size of the JP has gone up. If skill features paid JP like the good old days, with the number of 'players' about now days, the machines would constantly be dead thus not giving the skill features anyway!
Back in the £10 - £15 days, £10 or £15 in and, as disco said it would have enough for a pot. With £35 people would have to lose a hell of a lot of money for it to be able to offer these features regularly. I for one would love to see the JP reduces to £10 or £15 as the playability back in those days was superb, but knowing how greedy the fruit machine industry is, I can't see this ever happening.
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Sns: I agree with that comment hands down. But when you look at the stake to JP ratios from 'now and then':
50p : £35
20p : £15
They are 'almost' identical. Someone else can do the exact math, it's too early on a Friday morning for me...
I just think that with some clever programming and forethought, and if the element of greed was lowered, machines could adapt and play well for all types of player. Reminds me of a game I played on my PC a while back (can't remember the name) whereby the better you were at it, the harder the enemies fought back. I know it's not quite the same, but...
50p : £35
20p : £15
They are 'almost' identical. Someone else can do the exact math, it's too early on a Friday morning for me...

I just think that with some clever programming and forethought, and if the element of greed was lowered, machines could adapt and play well for all types of player. Reminds me of a game I played on my PC a while back (can't remember the name) whereby the better you were at it, the harder the enemies fought back. I know it's not quite the same, but...
"And do you ever contradict yourself, Minister?" "Well, yes and no..."
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Whats all this jpm/red skill talk got to do with pcb2 ?
The above debate has not really changed in the last 10 years.Skill features on modern fruit machines ??? Apart from Wild thing thats it.
Lack of posts, lack of new machines, lack of interest.Lack of quality.
Probably reflects the situation thesedays, nothing really worth talking about fruity wise, especially in the last 12 months.
Its dead, game over, shows finished.Lights went out about 1999.
Move on.
The above debate has not really changed in the last 10 years.Skill features on modern fruit machines ??? Apart from Wild thing thats it.
Lack of posts, lack of new machines, lack of interest.Lack of quality.
Probably reflects the situation thesedays, nothing really worth talking about fruity wise, especially in the last 12 months.
Its dead, game over, shows finished.Lights went out about 1999.
Move on.
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Yip the one and only " programmer " left and they went down the swannie." wrote:discostu wrote:I really cant understand why the JPMS were phased out. They really were the perfect solution to everything. And the reason is they were NEVER EVER (give or take a couple of quid for %) anymore than the JP value away from being able to afford a JP. Simple.
the programmer left
Erm, i would stick my neck on the line here and say that there were at least 10-20 " programmers " from JPM in the 1990's at least.
JPM was pure class. loads of skill involved." wrote:grandslam88 wrote:Yip the one and only " programmer " left and they went down the swannie.discostu wrote:I really cant understand why the JPMS were phased out. They really were the perfect solution to everything. And the reason is they were NEVER EVER (give or take a couple of quid for %) anymore than the JP value away from being able to afford a JP. Simple.
the programmer left
Erm, i would stick my neck on the line here and say that there were at least 10-20 " programmers " from JPM in the 1990's at least.
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MMM I'll do the math for you, as the stake / JP ratio is not as similar as you think.Sns: I agree with that comment hands down. But when you look at the stake to JP ratios from 'now and then':
50p : £35
20p : £15
They are 'almost' identical. Someone else can do the exact math, it's too early on a Friday morning for me...
20p play for £6 - 30 plays for jackpot
30p play for £15 - 50 plays per Jackpot
50p play for £35 - 70 plays per jackpot - about a 40% increase
30p play for £35 - 116 plays for JP - about 110% increase
To be as playable as the old machines we would need a stake of around £1.00
£1.00 play for £35 - 35 plays for JP
People on here want to have their cake and eat it! You can't have a regular red 105 / 140 roll AND have the playability of the old machines. That's just not possible. I remember some old barcrest machines would do great rolls of around £80. (Hyper viper, Adders n Ladders 1993) But these were few and far between. I played an Adders n Ladders 3 days running, 4 hours per day and still never got it.
I'd like to see things turned on their head - 50p play, £10 JP, with the possibility of various sized rolls from numerous features. Also - take the 30p play option away.
One thing to remember - the manufacturers are only doing what the majority of players wanted. WE have helped this situation evolve due to OUR playing habits. players have got off on big rolls, so therefore thats what has been churned out. How often did you see a JPM machine being played for hours on end? Never. I loved them - but they were only played by PLAYERS.
you want the truth?? you cant handle the truth!
I think Chav666 deserves a lot of credit for that post - it hasn't had any meaningful responses because we've all read it and realised how right he is. We could easily sit and say that the manufacturers don't take into account the wants and needs of the playing public, yet it's our playing habits that mould the playability/profitability of the next machine to go into production. A cracking example being the PlayersHeaven questionnaire - why oh why did we fall into the trap of answering those loaded questions? It was only ever going to result in less playability.. and lo and behold, it has.chav666 wrote:One thing to remember - the manufacturers are only doing what the majority of players wanted. WE have helped this situation evolve due to OUR playing habits. players have got off on big rolls, so therefore thats what has been churned out. How often did you see a JPM machine being played for hours on end? Never. I loved them - but they were only played by PLAYERS.
Interesting point too about the stakes/prizes, I agree it'd be interesting to play a 50p/£10 JP machine if it meant a more skill orientated game.
This machine may at times offer a choice where the player has every chance of bankruptcy