Psycho Cash Beast 2 info.
- jeffvickers
- Senior Member
- Posts: 2069
- Joined: Wed Nov 08, 2006 12:05 pm
- Location: North of England
Why, oh why, oh why? That £29 could have stopped another player from playing fruit machines ever again. At least throw a few £2 boards in every £4 or £5 to give some "Amusement".
Jeff you've made some wild card postings in the past, but that is a right on the money, bang on the target, nail on the head posting. You're quite right, £29 for a board on a £35 jp is wrong for a multitude of reasons, but that is certainly a very good one for why not to program £29 boards into a game. Don't bite the hand that feeds you!
That said think of all the Wombats, Pies, Fevers, Power 5s etc over the years that must have murdered some poor innocent muntling.
Jeff you've made some wild card postings in the past, but that is a right on the money, bang on the target, nail on the head posting. You're quite right, £29 for a board on a £35 jp is wrong for a multitude of reasons, but that is certainly a very good one for why not to program £29 boards into a game. Don't bite the hand that feeds you!
That said think of all the Wombats, Pies, Fevers, Power 5s etc over the years that must have murdered some poor innocent muntling.
i can think of a fair few machines that would at times not board for £30+.. but people still play them..
afterall, some people will put £3 in and then give up.. ten people later, someone gets a board, nine people turn their noses up, and one is reasonably happy, all ten do the same thing next time they pass a machine..
if one person who played casually put £30 in without a board, no doubt they'd be pissed off about it... but then more reason to try a couple of quid next time... to try and get a few of their quids back...
ive personally played a machine, and it refused to give a board for around £60... if that had happened to someone who didnt understand why it was happening im almost certain that the machine would have ended up with a broken front...
but to put it into context... how many people have we seen playing a £500er and get fucked over £20note after £20note.. just to end up £1000's down over their session....
ive seen grannys playing various o's and x's machines pileing in £50 without a win... why would drunk people in the pub be any more miffed than them?
dunno if this has anything to do with the original post?
afterall, some people will put £3 in and then give up.. ten people later, someone gets a board, nine people turn their noses up, and one is reasonably happy, all ten do the same thing next time they pass a machine..
if one person who played casually put £30 in without a board, no doubt they'd be pissed off about it... but then more reason to try a couple of quid next time... to try and get a few of their quids back...
ive personally played a machine, and it refused to give a board for around £60... if that had happened to someone who didnt understand why it was happening im almost certain that the machine would have ended up with a broken front...
but to put it into context... how many people have we seen playing a £500er and get fucked over £20note after £20note.. just to end up £1000's down over their session....
ive seen grannys playing various o's and x's machines pileing in £50 without a win... why would drunk people in the pub be any more miffed than them?
dunno if this has anything to do with the original post?
The problem with the remark there is that £500's are found in arcades/casino's where you go in with intention of gambling. £35 AWP's sited in pubs are there to tempt the odd punter or 2 into slapping a few quid into it, The only way to keep the general public happy is to keep the board costs down so that they are AMUSING!!!Spyder wrote:i can think of a fair few machines that would at times not board for £30+.. but people still play them..
afterall, some people will put £3 in and then give up.. ten people later, someone gets a board, nine people turn their noses up, and one is reasonably happy, all ten do the same thing next time they pass a machine..
if one person who played casually put £30 in without a board, no doubt they'd be pissed off about it... but then more reason to try a couple of quid next time... to try and get a few of their quids back...
ive personally played a machine, and it refused to give a board for around £60... if that had happened to someone who didnt understand why it was happening im almost certain that the machine would have ended up with a broken front...
but to put it into context... how many people have we seen playing a £500er and get fucked over £20note after £20note.. just to end up £1000's down over their session....
ive seen grannys playing various o's and x's machines pileing in £50 without a win... why would drunk people in the pub be any more miffed than them?
dunno if this has anything to do with the original post?
Surely it can't be that hard to ensure that a machine doesn't take more than say £5 to board then only offer £1/£2 then kill you (Games media springs to mind)
Jeff is spot on, any casual person in the mood for a bit of a gamble would be put off permanently after something like that. Just very very bad programming.
betchrider wrote:You go upto a bird and grab her quim and say "im gonna knock the fuck outta this" and see what happens
I had a similar experiance on an oche the other day gambo, £15 for first feature, then another £19 for next
, I was only playing it "for amusement" whilst I waited for a Vortex, where is the amusement there? It ended up costing me over £100 to get a MS. Luckily I only ended up a few quid down but the poor bloke who goes on that next will be in for a right torrid time.
The amusement has long gone in these things, I see your point spyder but if the average joe puts £10 in without a feature, that is 3 more pints to him, he then goes and borrows £10 off one of his mates and loses that, he will not touch that machine again. If it happens to five or six players in a pub then who is going to play the bandit? The guy that comes in once a week hoping to streak it? He will soon give up after it is costing him more to put in than he is getting out.

The amusement has long gone in these things, I see your point spyder but if the average joe puts £10 in without a feature, that is 3 more pints to him, he then goes and borrows £10 off one of his mates and loses that, he will not touch that machine again. If it happens to five or six players in a pub then who is going to play the bandit? The guy that comes in once a week hoping to streak it? He will soon give up after it is costing him more to put in than he is getting out.
- jeffvickers
- Senior Member
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- Joined: Wed Nov 08, 2006 12:05 pm
- Location: North of England
- mr lugsy
- Senior Member
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i was in taunton spoons the other day for 2 hours at lunchtime(not to play)
during that time only 1 of their 8 machines got a sniff of action(a crazy chair)even though there was plenty of people about.
haven't seen a pcb2 in the wild yet but i'm sure it would get get casually punted more than most of the stuff about ,for a while, until people cotton on to the reported high board costs anyway.
during that time only 1 of their 8 machines got a sniff of action(a crazy chair)even though there was plenty of people about.
haven't seen a pcb2 in the wild yet but i'm sure it would get get casually punted more than most of the stuff about ,for a while, until people cotton on to the reported high board costs anyway.

I really cant understand why the JPMS were phased out. They really were the perfect solution to everything. And the reason is they were NEVER EVER (give or take a couple of quid for %) anymore than the JP value away from being able to afford a JP. Simple.
(except for Arcadia lol), but you get my drift.
PLenty of money in the cash box.
Joe got a game for his money and could mess around with boards and 3 pound wins/millions of features etc...
Players are happy(if dey has teh skillz blood cha)
Red alert, perfect pub machine.
Bring it all back 10/15 JP. Lovely.
(except for Arcadia lol), but you get my drift.
PLenty of money in the cash box.
Joe got a game for his money and could mess around with boards and 3 pound wins/millions of features etc...
Players are happy(if dey has teh skillz blood cha)
Red alert, perfect pub machine.
Bring it all back 10/15 JP. Lovely.
- Matt Vinyl
- Senior Member
- Posts: 7198
- Joined: Wed May 11, 2005 6:56 pm
- Location: Lost in the outback, Bryan
Stu of the Disco variety has hit the nail right on the head. Reds are now really the only very distant relation to the old faithful that were JPMs, but I think a lot would agree that far too much of the skill factor has been removed.
Apart from 'Wild Thing' style features that still appear on some machines, there are very, very few JP-capable skill features anymore. Red, more than any manufacture seem to have snuffed out the JPCSF (Jackpot Capable Skill Feature):
Note: I've not referred to one specific machine here, and also used generic feature names, but you know what I mean...
JPM
-Fast Cash: Could be jackpot first hit if super, could do jackpot any time if you were fast enough (and it didn't have the 'slide' on!)
-Reel Skill: Red sevens were jackpot, hittable on slow and fast modes.
-Golden Hold: Jackpot would often be available, or mystery wins would give you the top.
Red
-Fast Cash: Capped at a fiver, generally. Even super mode is jumps like a bugger. Out of interest, what's the most anyone has hit on FC on any Red?
-Reel Skill: Red sevens are now less than JP value, still hittable on most speeds, but the feature is often blocked, even when you have a skill-select.
-Golden Hold: Lucky to get £5+!
I'm sure you can think of a lot more examples, but this is a very, very big reason as to why we hark back to the 'good old days'...

Apart from 'Wild Thing' style features that still appear on some machines, there are very, very few JP-capable skill features anymore. Red, more than any manufacture seem to have snuffed out the JPCSF (Jackpot Capable Skill Feature):
Note: I've not referred to one specific machine here, and also used generic feature names, but you know what I mean...

JPM
-Fast Cash: Could be jackpot first hit if super, could do jackpot any time if you were fast enough (and it didn't have the 'slide' on!)
-Reel Skill: Red sevens were jackpot, hittable on slow and fast modes.
-Golden Hold: Jackpot would often be available, or mystery wins would give you the top.
Red
-Fast Cash: Capped at a fiver, generally. Even super mode is jumps like a bugger. Out of interest, what's the most anyone has hit on FC on any Red?
-Reel Skill: Red sevens are now less than JP value, still hittable on most speeds, but the feature is often blocked, even when you have a skill-select.
-Golden Hold: Lucky to get £5+!
I'm sure you can think of a lot more examples, but this is a very, very big reason as to why we hark back to the 'good old days'...


"And do you ever contradict yourself, Minister?" "Well, yes and no..."
i have hit £7 on red... on the first shot.. and it doesnt move on the second go.. it just flickers on 7 and 10 but hit 7...Matt Vinyl wrote: what's the most anyone has hit on FC on any Red?
also ive had it hit £4 and the second go its actually gone down below the £4 but hit the £5
most on green, for me its always about £1 or mystery for £1
But when theyre redding they go up nicely, have had a cobra go to £25 when i was just going for afters (on the first shot), i didnt hit it and suspected since it went up that high it was still there which it was, even after obtaining £10 from that feature.
A bit like GBC and clones before they were getting done, the difference between fast cash on a dead/semi dead machine and one SSS ready was huge.
And i only know that because i saw someone take fast cash after a SSS offer
A bit like GBC and clones before they were getting done, the difference between fast cash on a dead/semi dead machine and one SSS ready was huge.
And i only know that because i saw someone take fast cash after a SSS offer
