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- thecannonball89
- Senior Member
- Posts: 4368
- Joined: Fri Jan 25, 2008 9:25 pm
- Location: dearam cafe
It was partly to do with superhold, but there was much more to them. Great games, Crown Leisure had loads of them in services. If you understood how all the old jpm spinners worked with crossholds etc then it made it easier. Crazy trails was exactly the same, but wasn't housed in that lovely shiny cabinet.
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- Senior Member
- Posts: 542
- Joined: Sun Mar 09, 2008 11:24 pm
- Location: Paris
Guaranteed **** third level - a good chance of ****, if memory serves.Mr McStreak wrote:It was partly to do with superhold, but there was much more to them. Great games, Crown Leisure had loads of them in services. If you understood how all the old jpm spinners worked with crossholds etc then it made it easier. Crazy trails was exactly the same, but wasn't housed in that lovely shiny cabinet.
Who knows, maybe someone is still doing one !
"If only there were evil people somewhere insidiously committing evil deeds, and it were necessary only to separate them from the rest of us and destroy them. But the line dividing good and evil cuts through the heart of every human being. And who is willing to destroy a piece of his own heart?"
I'd love to tackle a fantaztec again. Even if it played up. There was a real sense of achievement attached to getting one done, like dials, you really felt as though you'd beaten the machine, that it had tried its best to stop you emptying it but failed.
Most emptys however leave you feeling as though you have just literally stolen the contents of the hopper. Still, its all about profit at the end of the day...
Most emptys however leave you feeling as though you have just literally stolen the contents of the hopper. Still, its all about profit at the end of the day...
Yes unless you went against the number. When you got 3 heads on the line it was still only a 2/6 chance of getting notem pole, there was six positions and only notem pole and skill to hope for. The other positions were shit, although one of the features gave £7 alot. It used to give 2 different invincible boards, one where the whole machine lit up and the other where just the eyes lit up. Could only give superhold next when there was no win in view, you needed it after the first hold to stand a good chance of pot. A good rip was to hold jpm above reel 1 and jpm on reel 2. after the second hold it enjoyed giving 1 nudge next. Hold them again and of course like a cross hold it would always bring the symbol furthest right in, then nudge. There was a £10 rip on arcadia which was similar some may remember.silent g wrote:wasnt the 1st hi lo garuntee'd on board entry if its unchipped ?
Connect 4 was a massive earner, but it was bloody boring, especially when I was literally spending over 10 hours a day on them for the first couple of months, until issue 63 came out and rendered most of the spoons useless.
Monte Carlo or bust, now those games were fun to empty, and Big Bucks on £8 tokens, where every token win was free on the original program. Maygay had some brilliant stuff out back then for similar reasons. I used to look forward to doing Lock N Loads, Fruit U Sir, Club Cash Beast and Battleaxes as well, because they were entertaining to get stuck into, and you had to know the game inside out. For this reason they lasted longer. Not like the mindless 24 hour emptys we're subjected to these days.
- betchrider
- Senior Member
- Posts: 4417
- Joined: Sun Sep 16, 2007 12:01 pm