grandblaster cash and clones?ADESBEE wrote: ALSO ONLY COUPLE OF YEARS AGO I CANT REMEMBER THE MC BUT SKILL CASH AND THE CASH LIT UP AND DOWN REALLY FAST FROM £1 TO JP SOMETIMES MIN £8 QUID BUT MOST OF THE TIME I GOT £10 TO JP
best jp obtainable skill feature that you were good at
- Martal~Wombat
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Appreciate not really a fruit machine, But best - and definitely most profitable skill ever was mastering a "cash crane" - before all the arcades cheated and made it an impossible fit or broke the stabiliser.
I had two in my local arcade - and it never took more than 4 or 5 goes for a nice crisp £20 note.
In the height of the season they would happily fill it twice a day - 5 £20 notes in each machine, with only me and my mate able to take them.
This lasted for at least 8 weeks before they wised up and barred us from the machines.
That was a good Summer.
My mate would happily drive to Blackpool every night just to take three £20's out of the one in Coral Island; similarly got barred from the old Funland in Blackpool for taking all the 10's and 20's out.
You would of thought they would of learnt back then that truly skill machines would be a license for players to print money.
I had two in my local arcade - and it never took more than 4 or 5 goes for a nice crisp £20 note.
In the height of the season they would happily fill it twice a day - 5 £20 notes in each machine, with only me and my mate able to take them.
This lasted for at least 8 weeks before they wised up and barred us from the machines.
That was a good Summer.
My mate would happily drive to Blackpool every night just to take three £20's out of the one in Coral Island; similarly got barred from the old Funland in Blackpool for taking all the 10's and 20's out.
You would of thought they would of learnt back then that truly skill machines would be a license for players to print money.
- 2 down for the melons
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- trayhop123
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- Location: leicester
in another thread i called leicester fat nigel legendary ,,,,,,,,, and he was .
you had to see it to appreciate it ,,,,,,,, martin should be able to confirm this too.
2p masterspy or aladinscave.
he could stop the scatter skill on the last letter every fucking time .
not the easy skill stop along the letters , like us mere mortals lol
the scatter stop .
i know this is going back 20 years or so ,,,,,,,,,, but those from that era , will understand and appreciate the gravity of the skills required to accomplish it ,,,,, EVERY TIME.
awsome.
you young whippersnappers dont know your born lol
where's me cocoa and slippers ?
you had to see it to appreciate it ,,,,,,,, martin should be able to confirm this too.
2p masterspy or aladinscave.
he could stop the scatter skill on the last letter every fucking time .
not the easy skill stop along the letters , like us mere mortals lol
the scatter stop .
i know this is going back 20 years or so ,,,,,,,,,, but those from that era , will understand and appreciate the gravity of the skills required to accomplish it ,,,,, EVERY TIME.
awsome.
you young whippersnappers dont know your born lol
where's me cocoa and slippers ?
Little discipline = BIG issue
**** ****
**** ****
- Matt Vinyl
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I'd go for JPMs of the Caesar's / Impulse era - their reel-skills were lovely to hit and I very, very rarely missed the fast versions. Red bar was the key...
'Up Pompei' as well was always a good one - Even the 'super' version, where you had to hit it first time was not always a dead cert. However, pretty much mastered that too and was always a pleasant hit. Had numerous JPs from the non-super version too (when it wasn't slipping down to the pears after you blatantly hit it on £7+ (try it on the emulator!) 


"And do you ever contradict yourself, Minister?" "Well, yes and no..."
Ah yes! Lovely Aladdins Cave and Masterspy! Fantastic PCP 2p goodness.mr lugsy wrote:iirc the masterspy scatter skill followed a pattern where the end one would light maybe 3 times ,the first two flashes close together and the 3rd flash was always after the same letter, p.m if still sensitive![]()
The random stop question mark would go on the last letter directly after the penultimate one. So on Aladdins Cave you would press straight after the 'S' lit and you would be in, seeing as 'CAVE' was all one lamp.
These were the first games I played on and I can't remember a more absorbing game. Another trick would be to stop Target Practice on the bars, and see if they held on the next game for an easy jackpot.
All of these PCP machines were first class. Top Secret, Treasure Trove and Bars of Gold were the same. Only stuff like Money Trapper, Test Pilot or Cash Cards were close in terms of playability. When you look at what we have got to play now, it really makes you appreciate being around during the Golden Era of fruit machines.
Snap Happy was another game that had an easy trail entry. Two quick Y's in succession, and then another shortly after. Then a piss-easy 50p from the Pair Match feature.