£100 in. Still no jackpot. Managed to get numbers adding up to Extra Life. But because I had 3 in a row, it only gave me the feature start.
I think this has a long way to go before release!
EDIT: The best bug yet. 2 nudges to jackpot... take NEAREST WIN. It decides to step up instead for a £4 win. Imagine how raging you'd be if this happened in real life!
I had the numbers that should've given Extra Life, but three in a row gave me start.
Also, your second point (well, third really) I wonder if they state anywhere "Only Highest Win Paid"?
Well, my points on this one are:
- Great graphics, although having some experience myself, it appears that some of the 'on state' lamps are a little out of line with the equivalent 'off state' lamp. In other words, the lamp appears to move a pixel or so to the left, right, whatever when it 'flashes'.
- Sort that Taxi out fellas!

Could you not utilise most of the code that was used for the Skillstop, but just have it change direction when it reaches a random/pre-determined point?
- No Jackpot 'obviously' available from the feature game. Is this a bug, whereby the feature is set to £10jp play, but the main game is set to £15jp? I only say this because I remember Mr. Clayton stating that you could change stake/JP ratio. Maybe this has not been fully implemented as yet?
- I don't feel that there's enough to it to keep the seasoned player (I guess your target audience?) engaged and interested for any significant period of time? Chuck in a few extra things like, I don't know, red nudges (fruit at the top position of each reel can be nudged down and that win spins in - easy to regulate via the coding). Maybe a superhold that chucks itself in now and then in reel play. Even a bit of the old PCB 'I can forsee the future', whereby the player can then make a decision knowing what the next reels spin will yield.
- Does 'Added Extra' ever give more than 4?
I hope that comes across as constructive and not a lot of 'knocks' against what you've worked (obviously very hard!) on...
Ta,
M.