best jp obtainable skill feature that you were good at

General fruit machine related chat, if it doesn't fit another category discuss it here..
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trayhop123
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Post by trayhop123 »

emptied plenty the let em spin horseshoe way though 8)



that was in the day when you had 6months free reign b4 u saw a chip .

donkey kong
superpots
money money money
supercluedo.
flashbacks
etc etc.


bring em back sob sob
Little discipline = BIG issue

**** ****
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JG
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Post by JG »

Ah that Global from a few years back?
The old slow then fast, then you got a superhold? I can't remember but it was an ok, but not brilliant rip. Cash factor (Voodoo clone) was better for key rippage, I remember the rips, but can't remember why it was harder on Knight's trail, probably superboard layouts.

Anyway, I can't quite remember exactly what the thread is about and I'm not going to look either, so I'll just post some random shit which may be related to what they're asking.

I'm going to say Beaver Las Vegas - Cash Roll off hiddens (the other one was a roll on), steal it from the blasts and then the glorious cash roll was there. Pressure on!

We had been having a good day and were at that services I'm not particularly welcome at, where canonball finds double dials and Eddie finds red Hi/Los. Curses! Anyway, back in time, we were there.
In that situation and it's player JG up to the, up to the, well just there to hit the thing.

FLAP! PLAP! BOOOM! Big BLACK GLOBAL whoopla! There! On the line.

A random comments and says "That was lucky" just as it repeats.

Now I had been getting my girl into skills and she was getting a taste for the old stop 'n step. A repeat didn't mean repeat jackpot (yet), just another shot at cash run. So £25 banked on what I had deemed a fairly dead machine and I let her have a shot.

She took ages, deadly serious....

FLAP! PLAP! BOOOM! Big BLACK GLOBAL whoopla! There! On the line.

So proud. What skills. But a repeat. Your turn she says.


This random is watching intently, amazed at the duoage of skills.

So I've got it in my sights.....

FLAP! PLAP! BRAIN FART! Stinkypoopy cherry. £1 win. No repeat.


Curses. Curses. I had let the side down. She was undefeated and I was the clumsy muntling.


Also sticking with Globals, Hi-Spirits was a class machine. Beautiful.
Or is that rose tinted? Canonball run had same sort of flava but was more dilute with all the crappy other shit, no cut to the chace bloopage. Red, yellow, green, blue, ship's wheels.


Flashbacks. Flashbacks.

The old whack it on test and get three Impulses on the line from Bankroll skill challenge. Memo, must do 'skills workshop' video and post it on Youtube sometime. Starts to slip when nearing % Not Bankroll, that's true, but S'nS.

It surprised me the other day actually, the old Flashback. I guaged it was just ready to stop slipping on S 'n S, certainly no where near the JPM roll in flash.

Basically, I don't want to spoil the surprise for when I unplug Martal's Ratpack and plug in this Impulse gem of a game, but this is a JPM in Impulse clothing. To those who know the Maygay/JPM history of Impulse this may be stating the obvious. Well you all know the roll in whoopla bloopa on a stupidly buzzing JPM. More pronounced when it's on high tokens and then watch it take ages for boards and not number and then roll in. Anyhow this baby doesn't do this but it does a flash/silent im when it's there. It's not to the exact drift like a JPM though.

Eg you may get to a point where you get the all exchanges whoopla flash. Get Flashback and win a £5. Now it's on 94% (cracking value). So you might think.....oooh, no streak save as it's a Jape one main pot reflexy doo dah, so £6 back for the whoopola blooplah.

No it can do £15 over the thing, still losing from £4 to £5 on 2s and 11s and then the BLEEP! for say £10 and then it's there for the full phat mega bloopy Flashback for £20.

So not exactly Japish, but so very similar. Impulses first game was GAZZA'S WORLD CUP '98 a rather unfortunate name for those who remember that GAZZA was not in that squad, bit contentious at the time. Game had quite a unique feel to it. Not Maygay, not JPM. Then you had FORTUNE 'N GLORY which was a Maygay in Impulse clothing. So Maygayish. £5 top from diamonds, think £4 on DKong. A couple of mild differences. Could streak via pick a win (that's not a difference) had 4*£15s in that bookies in Balsall common which is now a William Hill.

Where was I?

Yeah, basically Flashback is to all intents and purposes, a JPM and I know Slammer will come on and say that's bollocks because, well it'll just happen, but think JPM minus the Electra/Vogue.

Forgot what my point was now.

Yeah, so I guaged I was at a point in the program where should I get S'nS (which you can most boards), I would get a non slippy FLOOF! POOF! BANG! CRASH! ~~IMPULSE~~ on the line. 'owever

'OWEVER

The numbers or 'UMBERS had fallen or 'ALLEN in such a way as to make the lines there on superhold.

Not wanting to spoil the surprise, but there is only ONE line on each reel. So it's not like Duff Beer Guide and it's not quite wedge on red, tout on blue. Yabba Dabb Dooo! You get --BELL-- --BLUE 7-- --MELON--

Also it'll NOT BLOCK you gambling to this EVEN when slippy. So hi on a 3
for....


My point, MY POINT.

There is a VAST DIFFERENCE between the flash and being able to stick on SnS.

ALSO AFAIK or did know, it could only repeat when flashing or nearly able to flash.

No cyclic woobry. I could be wrong. Maybe I'm taking value from streak bank by banging in jps on sns, but I doubt it.

Anyhow. I blagged the lines. Lucky Ladders, only got JP rep on the cash.

Took it and TWO, YES TWO REPEATS.
£15. Sweet.

Then and this was the bizarre thing, I thought it'd have been dead after, but it was there for another two jps off S'nS before it started slipping to strawberrys and then my eyes went blurry and I started hitting the 7 before the Impulse which is annoying as that is usually mixeds for £2 isn't it? and you can't pretend it slipped when in your heart of hearts you know you blapped the strawberry.

I :h: my Flashback.

I'd love it more if it had the original EPROM in though, now that'd be worth a bit.


I promised my other half I'd sell it over Easter, might make it a late Easter.

Probably a tad off topic. Continue.
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Martal~Wombat
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Post by Martal~Wombat »

blackmogu wrote:Anyone remember cash explosions ? They could be quite difficult.
yeah had one in thomass amusements years back set at 2p £2jp a mate was emptying
:lol:
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Cardinal Sin
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Post by Cardinal Sin »

Back in Ireland at the moment, stumbled upon a Red Arrows in a pub. Sadly £25 version and playing like a dog, but I still persevered for Wild Thing just for old times sake.

No prizes for guessing how much I got from the Red Hot Streak...
Mr McStreak

Post by Mr McStreak »

Cash Counters.... what a joy.

cash Explosions + clones were a joy also.

Cashbuster... anyone do stop n step off the grape with the blue bar 2 below by skipping it?
Asleep
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Post by Asleep »

Haha good memories! I would say 4 reel blackjack(early 90's barcrest) was probably the most satisfying but also grueling skill. It was a reelmatch but made harder by having to hit the bar(jp) on the first reel(fast) then it span the second bar in then you hit the third bar(fastish) then the fourth slow, it was worth the slog cos you would emty it this way but it felt more like youd been in a boxing match than a reel match,great training for what came later though,zones,take twos,super two's arrows etc etc
Asleep
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Post by Asleep »

:!: cash counter god bless counter. That might sound silly but its not,i mean it
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Martal~Wombat
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Post by Martal~Wombat »

king kebab barcode cash dash another classic !
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logopolis
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Post by logopolis »

Mr McStreak wrote:Cash Counters.... what a joy.

cash Explosions + clones were a joy also.

Cashbuster... anyone do stop n step off the grape with the blue bar 2 below by skipping it?

Ha ha 'The Tracker' as we used to call it, was the grape with cashbuster symbol. We kept tapping the button really quickly as soon as the reel spun round and it would land on the star jackpot symbol.

Wild Thing and Running Wild were my favourites. Shoot Em Up was another good feature.
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mr lugsy
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Post by mr lugsy »

the club explosion 4 of a kind reelmatch,where you had to hit reel 3 fast then reel 4 slow ,the bar was easily visable and hitable for 50 quid on the 100jpt ,bell was harder to see but still do able.
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ADESBEE
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Post by ADESBEE »

YEARS AGO TEST YOUR STRENGH ON THE ROLLER COASTER MC AND ALLSO YES THE FIREMANS LIFT 11TH HEAVEN WAS EASY, ALSO ONLY COUPLE OF YEARS AGO I CANT REMEMBER THE MC BUT SKILL CASH AND THE CASH LIT UP AND DOWN REALLY FAST FROM £1 TO JP SOMETIMES MIN £8 QUID BUT MOST OF THE TIME I GOT £10 TO JP FREQUENTLY FOUND IT GOT HARDER TO GET THE FEATURE ONE DAY , AFTER A VERY GOOD PROFITABLE RUN , AND ANOTHER EASY RIPPER OF A MC SPEED STREAK THEM WAS THE DAYS,
SHE IS AN UGLY FUCK FACE PIG!!!!!!!!!!!!
Mystery_Plum

Post by Mystery_Plum »

Stop the Swag on MDM Smash and Grab - no-one could touch me on those, apart from Pierkid eventually.

Reel Match on the 4-reeler £5 DONDs I also like.

Skill Climb and Reel Skill on Labyrinth and so on were good fun.


I remember seeing a video of someone doing a Cash Zone. The last skillstops were practically a wedge. I was very impressed.


Probably the most impressive skill of them all IMO was Shoot Em Up on JPM's Arcadia. McStreak was hitting them nearly every time before anyone else I knew was even close. Probably one of the first people in the country to make decent money on them.
Drpepper
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Post by Drpepper »

Test of strength on rollercoaster, don't think i ever missed it.

I was actually happy when the arcade owner took half the lights out of it, made it more of a challenge to hit just by listenening.
Mr McStreak

Post by Mr McStreak »

Mystery_Plum wrote:Stop the Swag on MDM Smash and Grab - no-one could touch me on those, apart from Pierkid eventually.

Reel Match on the 4-reeler £5 DONDs I also like.

Skill Climb and Reel Skill on Labyrinth and so on were good fun.


I remember seeing a video of someone doing a Cash Zone. The last skillstops were practically a wedge. I was very impressed.


Probably the most impressive skill of them all IMO was Shoot Em Up on JPM's Arcadia. McStreak was hitting them nearly every time before anyone else I knew was even close. Probably one of the first people in the country to make decent money on them.
When I think back SEU wasn't that difficult, sometimes the reels wouldn't come back round in time and you had to settle for a tenner, but obviously I then learned you could stop it timing out, so it was JP everytime practically. There were far harder skills out there. For example for some reason I couldn't hit Reel Match on King K.O. Fuck knows why.

I remember you stitching me up on that Arcadia in the arcade, A new board arrived for it and I hung around all morning waiting for you to fit it knowing you wouldn't have time to play the percentage down. Then I nipped out to get some fish and chips, and when I got back you'd quickly fixed it and someone else was rinsing it. :|
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Post by uber-pro »

JG - Knights Tale? (Trail?) global with the sword, if you hit the 3rd reel in view it would say close enough.

Used to be great machines then just dissapeared practically overnight.

Cash factor didn't have the same feature did it? Different superboard, and features rarely went high enough. But yeah, same key rip principle. Never really made much on them tho, didn't happen often enough. At least knights tales had the reel skill to play for too. Global had done something right with that game - bring it back!!

King Ko reel skill was easy, I bent down and looked for the big plastic sud holding the reel together coming over the top, and hit it then. Very rarely missed.

As for colours of reels Lee - bloody rovers return is the hardest ziggy clone - wild, jp, wild, all same shape and similar colours, hate that one.

Whereas cabin fever and panther stick out like a sore thumb and are unmissable. But thats down to what I can see, and I'm colour blind.

Why's no-one mentioned win stoppa?! 15 hits and your done.

I probably like JP fast cashes best tho, lines on a dial or older reds like sub-zero.

Cash explosion, not the pre-cusor to be dazzled. Skill spins wasn't too hard anyway, and wedges helped. Timeone was same fruit wasn't it, so useless?
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