Union Jackpots - Mad Money Monster
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Mr Clayton - i assume you are something to do with this game, as are outback gaming. Whether the machine is brand spanking new or not, the gameplay itself is all wrong. Game design bugs (i.e the things it does/does not do like the terrible taxi, the jackpot repeat missing, the lack of all known fruit machine cheats, and the obvious PCB rip that plays nothing like it) are not things that will settle in. I appreciate that the stats will change with server based compensator systems (which i assume is what you will use), but the game has so many bugs/problems at the moment, that it is almost unplayable. Seems strange that you would do a somewhat obvious copy of PCB, yet take all the things off it that players used to love. If the same has been done with the Indian Jones copy, the Red Alert copy, and the Cops & Robbers copies, then I can't see what the appeal would be.
I appreciate this all sounds negative - i'm trying to give constructive criticism.
Barry
I appreciate this all sounds negative - i'm trying to give constructive criticism.
Barry
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I haven't played this yet but my main concern would be the control, or even whether a control element or compensation can be legally applied to games such as this, under the current legislation of online gaming.
If not then this game will never play anything like Psycho Cash Beast. This isn't necessarily a bad thing, as it gives the player the opportunity to learn the game all over again as a new one and commit money in doing so. But there would have to be a certain amount of depth to a game such as this to maintain the interest and attention of the proposed target audience (namely us lot!), especially due to the fact that the visual presentation of the game tends to suggest that we'll be playing a hi-tech game with a degree of skill involved.
My worry is that there cannot be any control or compensation in these games at all, and all we'll be getting is a completely random game, with no progression; equal chance gaming if you want to put it another way.
Behind the game I can see a few random chance tables that determine the result of each spin. These same tables are used for every game. Pick a win value and the game will deliver it to the player somehow. If the player gets less than the chosen value at the end of the game, it is lost forever as they have effectively gambled it away like on a simple red/black chance, except disguised with a feature board or hi-lo gamble. No repeat chance on any wins because you cannot have game links under some paragraph in the Alderney Gambling Commission guidelines on server-based gaming or something. Game history being saved as a RAM file so the next player picks up where the other left off is a bit of a con seeing as the game is random. The reels will be the same but it's still equal chance gaming on the very next go regardless of how the previous player fared.
I'm a bit worried that these games might just be roulette in disguise. By looking at the game I can see a PCB with a frequent 45-quid streak; force a pot off Reel Magic and 2 games later a Bonus start with Taxi or Skillstop already lit, 4 KO's and a bunch of nudges with the reels looking good. I can almost smell the step functions and modes in the reflex control, and the excitement of refusing boards until the ball gives away a decent start. I can even see the annoying but fairly common 2 to 1 or 11 to 12 from mixed sevens with a tenner 6 nudges away.
But this might end up being a RNG-reliant Robin Reliant of a game with piss-poor playability. Pick a number between 0 and 19, 1-19 gives lose, 0 goes onto a table of wins. Pick a new number between 0 and 99, 0-30 gives 50p, 31-50 gives a pound......99 gives 15 quid. Go to another table to choose a method of delivering the win to the player...and so on.
Or after a few tweaks it may end up just like PCB and we can all sit at home instead of going down to the local Shobles to stick 70 in a dead Panther for 65 back...
If not then this game will never play anything like Psycho Cash Beast. This isn't necessarily a bad thing, as it gives the player the opportunity to learn the game all over again as a new one and commit money in doing so. But there would have to be a certain amount of depth to a game such as this to maintain the interest and attention of the proposed target audience (namely us lot!), especially due to the fact that the visual presentation of the game tends to suggest that we'll be playing a hi-tech game with a degree of skill involved.
My worry is that there cannot be any control or compensation in these games at all, and all we'll be getting is a completely random game, with no progression; equal chance gaming if you want to put it another way.
Behind the game I can see a few random chance tables that determine the result of each spin. These same tables are used for every game. Pick a win value and the game will deliver it to the player somehow. If the player gets less than the chosen value at the end of the game, it is lost forever as they have effectively gambled it away like on a simple red/black chance, except disguised with a feature board or hi-lo gamble. No repeat chance on any wins because you cannot have game links under some paragraph in the Alderney Gambling Commission guidelines on server-based gaming or something. Game history being saved as a RAM file so the next player picks up where the other left off is a bit of a con seeing as the game is random. The reels will be the same but it's still equal chance gaming on the very next go regardless of how the previous player fared.
I'm a bit worried that these games might just be roulette in disguise. By looking at the game I can see a PCB with a frequent 45-quid streak; force a pot off Reel Magic and 2 games later a Bonus start with Taxi or Skillstop already lit, 4 KO's and a bunch of nudges with the reels looking good. I can almost smell the step functions and modes in the reflex control, and the excitement of refusing boards until the ball gives away a decent start. I can even see the annoying but fairly common 2 to 1 or 11 to 12 from mixed sevens with a tenner 6 nudges away.
But this might end up being a RNG-reliant Robin Reliant of a game with piss-poor playability. Pick a number between 0 and 19, 1-19 gives lose, 0 goes onto a table of wins. Pick a new number between 0 and 99, 0-30 gives 50p, 31-50 gives a pound......99 gives 15 quid. Go to another table to choose a method of delivering the win to the player...and so on.
Or after a few tweaks it may end up just like PCB and we can all sit at home instead of going down to the local Shobles to stick 70 in a dead Panther for 65 back...
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A lot of older fruit machines spin off the reels on feature entry - it to do with making the control easier - Psycho Cash Beast was one that did. It's less prevalent with modern machines.jesz wrote:why do the reels change from ur win as soon as u get on the board?
And in relation the point about it looking good compared to Barcrest/BFM, the people that are doing it have industry experience - they aren't noobs

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What makes you think that this is being played via servers in Alderney?Mystery_Plum wrote:...No repeat chance on any wins because you cannot have game links under some paragraph in the Alderney Gambling Comission guidelines on server-based gaming or something....
The reason the site was late was due to a delay in licence from the Gambling Commission, which leads me to believe that the servers are held in the UK, which means they DO NOT have to be random.
It wouldn't be very hard to have controlled games on the internet anyway under legislation from a number of different countries.
virtualbox works quite well for those of linux persuasion.Dunhamzzz wrote:Bah, doesn't work in ubuntu (using wine)
"If only there were evil people somewhere insidiously committing evil deeds, and it were necessary only to separate them from the rest of us and destroy them. But the line dividing good and evil cuts through the heart of every human being. And who is willing to destroy a piece of his own heart?"
Alderney was an exampleBarry Trotter wrote:What makes you think that this is being played via servers in Alderney?Mystery_Plum wrote:...No repeat chance on any wins because you cannot have game links under some paragraph in the Alderney Gambling Comission guidelines on server-based gaming or something....
The reason the site was late was due to a delay in licence from the Gambling Commission, which leads me to believe that the servers are held in the UK, which means they DO NOT have to be random.
It wouldn't be very hard to have controlled games on the internet anyway under legislation from a number of different countries.

It might not be hard to have controlled games on the internet but I bet it would be expensive. The turnover of this site is not going to be big with the small stakes and prizes on offer, therefore it would not make good financial sense.
I have no doubt that this beta game is random for the most part, and I wouldn't expect it to change much. If you could have control methods such as those in PCB or other AWP's of the time the original manufacturers of the games would have set something up years ago. I know of one that looked into it for a while before seeing the pitfalls.
No holds after nudges? Smells of 'no game-links (or perception of) allowed' to me . I would have expected something much closer to PCB if they could do it, but there appears to be not even a hint of a control framework in this game for them to start tweaking, no progressive element, nothing. Each game is an independent event by the looks of it.
Shame - I was hoping they would have a crack at Golden Games or some of the late Maygay M1a 'streakers' - TGE, Fruit Explosion etc. Much easier to lie in bed and strip the value out of a GG than get dressed and go down to the local arcs and whistle the ones down there whilst drinking warm Happy Shopper tea and breathing in polish fumes...
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And on that, we don't. Trail held is a game link, which they give. If they've done it "randomly" they are truly mad, and i doubt that is the case. That said, it does feel like its been programmed by someone that doesn't truly have UK AWP experience.Mystery_Plum wrote: Alderney was an example ]
Now, on that we do agree.
Mystery_Plum wrote: I have no doubt that this beta game is random for the most part, and I wouldn't expect it to change much. If you could have control methods such as those in PCB or other AWP's of the time the original manufacturers of the games would have set something up years ago. I know of one that looked into it for a while before seeing the pitfalls.
No holds after nudges? Smells of 'no game-links (or perception of) allowed' to me . I would have expected something much closer to PCB if they could do it, but there appears to be not even a hint of a control framework in this game for them to start tweaking, no progressive element, nothing. Each game is an independent event by the looks of it.
It wouldn't take much to make MMM work, but i don't think that even with the fruitchat members telling them whats wrong they stand much chance unless the people doing the design and programmer understand the nuances of the games they are copying. And there are a great number of programmers in the industry that would struggle to recreate PCB correctly, even WITH fruit machine experience.
I wish them all the best, i really do - as someone said, it would beat going to the arcade to play classic machines. I, for one, am all for new developments and forward thinking.
Good luck to them!

Just needs a little TLC
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Should have put Mr Sheen...aaamusements.co.uk wrote:Mystery_Plum wrote: Much easier to lie in bed and strip the value out of a GG than get dressed and go down to the local arcs and whistle the ones down there whilst drinking warm Happy Shopper tea and breathing in polish fumes...![]()
I have to say I hadn't realised that the Poles gave off any fumes?
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