best jp obtainable skill feature that you were good at

General fruit machine related chat, if it doesn't fit another category discuss it here..
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Martal~Wombat
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Post by Martal~Wombat »

ADESBEE wrote: ALSO ONLY COUPLE OF YEARS AGO I CANT REMEMBER THE MC BUT SKILL CASH AND THE CASH LIT UP AND DOWN REALLY FAST FROM £1 TO JP SOMETIMES MIN £8 QUID BUT MOST OF THE TIME I GOT £10 TO JP
grandblaster cash and clones?
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cyberface
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Post by cyberface »

barcode reel skill on party animal/adams family
ADESBEE
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Post by ADESBEE »

Yes that was it grandblaster cash.. and the party animal was another thanks for the memory recall..
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steven
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Post by steven »

i've hit top featur on drop-zone red on hls
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Scott
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Post by Scott »

I've had Mega Streak from down pour (drop zone) on a Vortex a few weeks back that i posted, there is a certain amount of skill needed on this feature but i think there is more luck needed, would'nt you agree Bart?
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steven
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Post by steven »

yes
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mouse75
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Post by mouse75 »

Appreciate not really a fruit machine, But best - and definitely most profitable skill ever was mastering a "cash crane" - before all the arcades cheated and made it an impossible fit or broke the stabiliser.
I had two in my local arcade - and it never took more than 4 or 5 goes for a nice crisp £20 note.
In the height of the season they would happily fill it twice a day - 5 £20 notes in each machine, with only me and my mate able to take them.
This lasted for at least 8 weeks before they wised up and barred us from the machines.
That was a good Summer.

My mate would happily drive to Blackpool every night just to take three £20's out of the one in Coral Island; similarly got barred from the old Funland in Blackpool for taking all the 10's and 20's out.

You would of thought they would of learnt back then that truly skill machines would be a license for players to print money.
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2 down for the melons
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Post by 2 down for the melons »

I was good at Lootshot...only 1.50 jp cash, but i was the man for lootshot in the arcade days..lol
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Post by logopolis »

Since somebody mentioned Addams Family and Party Animal feature, then I shall include Spin On It Strike A Light.
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JG
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Post by JG »

In that case, I shall include Flashback, strike a light.

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trayhop123
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Post by trayhop123 »

in another thread i called leicester fat nigel legendary ,,,,,,,,, and he was .


you had to see it to appreciate it ,,,,,,,, martin should be able to confirm this too.



2p masterspy or aladinscave.

he could stop the scatter skill on the last letter every fucking time .


not the easy skill stop along the letters , like us mere mortals lol

the scatter stop .




i know this is going back 20 years or so ,,,,,,,,,, but those from that era , will understand and appreciate the gravity of the skills required to accomplish it ,,,,, EVERY TIME.

awsome.






you young whippersnappers dont know your born lol
where's me cocoa and slippers ?
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mr lugsy
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Post by mr lugsy »

iirc the masterspy scatter skill followed a pattern where the end one would light maybe 3 times ,the first two flashes close together and the 3rd flash was always after the same letter, p.m if still sensitive :wink:
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ming
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Post by ming »

stop n step on big bucks was a good one and so easy to see
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Matt Vinyl
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Post by Matt Vinyl »

I'd go for JPMs of the Caesar's / Impulse era - their reel-skills were lovely to hit and I very, very rarely missed the fast versions. Red bar was the key... ;) 'Up Pompei' as well was always a good one - Even the 'super' version, where you had to hit it first time was not always a dead cert. However, pretty much mastered that too and was always a pleasant hit. Had numerous JPs from the non-super version too (when it wasn't slipping down to the pears after you blatantly hit it on £7+ (try it on the emulator!) ;)
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Post by Mystery_Plum »

mr lugsy wrote:iirc the masterspy scatter skill followed a pattern where the end one would light maybe 3 times ,the first two flashes close together and the 3rd flash was always after the same letter, p.m if still sensitive :wink:
Ah yes! Lovely Aladdins Cave and Masterspy! Fantastic PCP 2p goodness.

The random stop question mark would go on the last letter directly after the penultimate one. So on Aladdins Cave you would press straight after the 'S' lit and you would be in, seeing as 'CAVE' was all one lamp.

These were the first games I played on and I can't remember a more absorbing game. Another trick would be to stop Target Practice on the bars, and see if they held on the next game for an easy jackpot.

All of these PCP machines were first class. Top Secret, Treasure Trove and Bars of Gold were the same. Only stuff like Money Trapper, Test Pilot or Cash Cards were close in terms of playability. When you look at what we have got to play now, it really makes you appreciate being around during the Golden Era of fruit machines.

Snap Happy was another game that had an easy trail entry. Two quick Y's in succession, and then another shortly after. Then a piss-easy 50p from the Pair Match feature.
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