9 ? in a row dond
9 ? in a row dond
Saw a dond with 70 cp on 25p spin, put about 20 in for nothing, lots of streaks offered, but never took.. Got a streak, and then landed on ? Hit start, skill continue. Continue. Spin... ? Hit start.. Skill continue.. Continue. Spin... ? Hit startl.. Continue.. Lol mustve happened 9 or more times, and ill be damned if was gona take the streak.. Ended up CoB for 1.20 lol, 15is more in and got the 70box on the top game, so was a bit happier..
But ive never seen anything like hitting 9 mystery in a row and getting continue or skill continue each time.. Does it mean something? I bet it probs does, im just a rookie who likes to have sum fun.. Lol
But ive never seen anything like hitting 9 mystery in a row and getting continue or skill continue each time.. Does it mean something? I bet it probs does, im just a rookie who likes to have sum fun.. Lol
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I sometimes had seemingly infinite loops on the Barcrest red/blue trail games. Get enough nudges to boost the trail to red, then land on wipeout within a couple of spins, rinse / repeat a few times. Then eventually, you'll either hit the top or be forced to collect what's been offered on the board over the previous minutes. It wasn't bad programming by a long shot though. Just the player's manipulation of nudges vs game mechanics.
"I think you're going to go away with a lot of money."
Megas can get into a bit of a loop with MFTB after it doesn't want to give you anymore cash/features. Think it's because the hazard is only 1 away it tells you that's where it's going. But that gives you 2 more gambles. And you'll prob get given a no lose hi/lo too. Takes a while!
With regards to OP I find on most deals if you survive through a hazard you can expect to hit another very soon and it will likely kill you.
With regards to OP I find on most deals if you survive through a hazard you can expect to hit another very soon and it will likely kill you.
Vamp It Up. The game would last about twenty minutes !!!Mr Move It wrote:I sometimes had seemingly infinite loops on the Barcrest red/blue trail games. Get enough nudges to boost the trail to red, then land on wipeout within a couple of spins, rinse / repeat a few times. Then eventually, you'll either hit the top or be forced to collect what's been offered on the board over the previous minutes. It wasn't bad programming by a long shot though. Just the player's manipulation of nudges vs game mechanics.
Fire up the emulator for evidence.
Roulette free since December 2011.