Quiz machines in film and television

Discuss Quiz Machines here..
tonkarentino
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Post by tonkarentino »

QuizMaster wrote:Ahh Wize Move, paid for many a fridge and television.

Aladdin's Cave was even better, since you could confuse the move logic to such an extent that when it tried to stop you it actually worked for you.
Indeed it did! It was notable for it's lack of variety of subject. I just learned the Pop Music questions and made a lot of cash. I paid £20.00 for a print out of the question base and just sat down with it over a few days.

The better one who's name escapes me for the minute was the one where you had to go through a trail and the prize could be anything from £2.00 to £20.00. Unfortunately there were two lads from Hull who laid waste to the whole of the North East. Like a lot of other machines it didn't have a massive question bank but it was extremely boring trying to take it out in £2.00 wins.
There is a story that the Hull lads were clocked emptying one in Norfolk and the police were called after they'd left. When they caught up with them in Norwich the lads came out of a pub to be faced by armed police and told to lay face down on the road. After 12 hours questioning they were only let off when the detectives accompanied them to a pub and watched them empty one in double quick time. They were released and given a chitty to present to any landlord that got annoyed saying basically there was no point in reporting it to the police.
Cannot swear to the authenticity but I heard it from my late brother-in-law who ran into them from time to time.
There were a few decent machines about at the time of the Aladdin's Cave. I used to love the Guinness one where you had to get four harps to go for the big money.
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cp999
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Post by cp999 »

QuizMaster wrote:Aladdin's Cave was even better, since you could confuse the move logic to such an extent that when it tried to stop you it actually worked for you.
A very fondly remembered machine. So quick to do as well. Risk was its slower brother (how many questions was it for the conquer the world £20?)
tonkarentino wrote:The better one whose name escapes me for the minute was the one where you had to go through a trail and the prize could be anything from £2.00 to £20.00. Unfortunately there were two lads from Hull who laid waste to the whole of the North East. Like a lot of other machines it didn't have a massive question bank but it was extremely boring trying to take it out in £2.00 wins.
Turnover?
tonkarentino wrote: I used to love the Guinness one where you had to get four harps to go for the big money.
They were fun, but couldn't they just stop you getting the fourth harp? There was an interesting bug on £ play whereby if it was giving skillstops you could get a £30 win on a £20 jp machine (set it up right and you got bonus letters and then the £20 prize up).
cool
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Post by cool »

i got followed by a police car after winning on a quiz machine in a pub adjacent to safeway in cove nr farnborough.i was followed for a couple of miles before doing an extreme almost one hundred and eighty degree turn into the ship car park farnborough.the police blocked me in and with lights flashing and astonished locals gawping from the pub windows proceeded to question me about my ability to empty a quiz machine using a system and not knowing any of the answers.i pointed to my collection of books in the back of the car that saved me a trip to the police station.
mouse75
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Post by mouse75 »

On SKY recently - in their series Mount Pleasant - someone wins £50 on "You've won £50" (not seen any of those......)..... after having the time to phone his friend on the final question.

If they are going to show quiz machines / fruit machines being played a bit more realism wouldn't go amiss.
tonkarentino
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Post by tonkarentino »

Turnover it is!!

I once sat down to write all the names of the quiz machines that have been on general release since 1985 and ran out of memory at 80 something...
cool
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Post by cool »

Yhw fifty pounds existed for a couple of months before it was adapted to twenty
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grecian
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Post by grecian »

cool wrote:Yhw fifty pounds existed for a couple of months before it was adapted to twenty
I saw one quite recently in central London although sadly it looked very spent.

Anyone prepared to divulge how Aladdin's Cave was easily winnable? I was only 18 and new to SWPs at the time...
QuizMaster
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Post by QuizMaster »

I can't quite remember the logic but it was something to do with leaving gems on the edges of the grid which it couldn't then bug off. There was an even quicker way that a pal of mine worked out but he could never quite explain it to me in a way that made sense (although I don't think he was trying that hard)
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Post by QuizMaster »

The quickest SWP I ever emptied was called MI: Spy which involved answering questions to get to an endgame which asked players to 'crack' a 6 digit code in 30 seconds or something. There was a massive flaw in it in that you could simply enter 6 '1's and it would tell you which ones were right, so you just then entered 6 '2's etc.

The question bank was unbelievably small. It started repeating itself after about 3 hours' constant play.
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Nil Satis
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Post by Nil Satis »

QuizMaster wrote:MI: Spy
I'd forgotten about that one! It was on the Gamesnets when they had the old 'squat' design with the large sloping screen, around the same time as Family Fortunes and The Royle Family. I only saw it a couple of times before it got taken off, but as you say it didn't take long to spot the obvious flaw in the gameplay. The game itself was quite enjoyable too as I recall.

My quickest ever GP was actually only about a month ago - on the 'standard' Ind:e Cluedo game (rather than the most recent update with all the bells and whistles) it 'gave' me the JP on the first room, no more than about three questions in. As I have only ever won the JP on that one on one other occasion, I don't expect to see this happen again very soon...
tonkarentino
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Post by tonkarentino »

QuizMaster wrote:The quickest SWP I ever emptied was called MI: Spy which involved answering questions to get to an endgame which asked players to 'crack' a 6 digit code in 30 seconds or something. There was a massive flaw in it in that you could simply enter 6 '1's and it would tell you which ones were right, so you just then entered 6 '2's etc.

The question bank was unbelievably small. It started repeating itself after about 3 hours' constant play.
PMSL...Only ever found two of those and my mate quickly twigged on to the six ones etc. etc.
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cp999
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Post by cp999 »

grecian wrote: Anyone prepared to divulge how Aladdin's Cave was easily winnable? I was only 18 and new to SWPs at the time...
Bear in mind it would offer you options of between 1 to 4 moves up/down and 1 to 4 moves left/right e.g. 2 up, 3 down, 1 left and 4 right, (with the exception that you couldn't move off the grid edges except through the corners). Rather a la Wize Move really. It would always let you get one away from completing each set of gems, so you had to take the gems in an order which ensured that you were left with four different gem types on consecutive rows or columns (sometimes I thought the hardest aspect of the game was setting up the gems!) Then it would make it "difficult" for you to get the minimum prize by making only offering moves of 1 in each direction (i.e. maximising the number of questions required to get to the gem). That meant that you could guarantee to get the last jackpot gem instead.
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Post by messiah »

Captain.Tattybojangles wrote: Yeah I've seen that one. The cop manages to get in on the gang, then a Shadwell Town question comes up. He had to feign that he couldn't read to get past it!
It wasn't a Shadwell Town was it? John was actually brought up supporting them so he knew the lot anyway.

Anyone got it on DVD? I have the VHS somewhere but obv have nothing to play it on now.
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Post by Properpro »

Twenty minutes to empty Aladdin's Cave, maybe twice that for Risk. Same question bank, same failing with the programming used for the 'blockers'.

Happy days!!!!!!
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cp999
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Post by cp999 »

Properpro wrote:Twenty minutes to empty Aladdin's Cave, maybe twice that for Risk. Same question bank, same failing with the programming used for the 'blockers'.

Happy days!!!!!!
Indeed: I'm glad I never had anyone watching me when the blockers came up; I wouldn't have fancied explaining that! (And if I'd told them the truth, they wouldn't have believed it anyway.)

Did you ever get this bug on Risk? I once (never again) made the mistake of leaving a ? country till right at the end. All the other countries were prize countries and the ? gave bonus country. As bonus country landing on prize was evidently blocked, it sat there crashed in some sort of infinite loop.
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