Jpm Red Alert
Jpm Red Alert
Only seen pics of this and was wondering how the jp works as the top of the trails are the 15+ rep but there are 14 5 pound notes on the right so i assume this is via towering inferno which is the same as impulses big 50 feature but there was only 10 fivers on the late 90's versions. Just curious as never seen one in the flesh
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They're talking about the £70 version, £1 Stake gives cash stack X 3 so basically a £60 top, but the notes at the side add upto £70.logopolis wrote:The notes are for the Towering Inferno feature. After you won the gamble for the third £5 note (£15), you could quickly press hi and lo (or other way around) and the number would quickly change and you would win the gamble. It was weird how it did this.
betchrider wrote:You go upto a bird and grab her quim and say "im gonna knock the fuck outta this" and see what happens
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This one does have exchanges all come down mateMr Move It wrote:Ahhh scrap what I said about the Road to Riches-style invincible mode. Didn't know it was a new £70 machine, although did JPM not step out of the AWP game around 8-9 years ago?

Ironically, DOND red alert, the one that is a Road to Riches style game, Doesn't have this sort of IM!

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I knew R2R and RR, and I now gather from this thread that Red Alert dwells on the same concept.
Bellfruit - DOND Red Alert
Mazooma - Road to Riches
Barcrest - Rainbow Riches
They have the same base game - a hi/lo cash ladder, which can exchange for a looped board. Slightly different layout, but same principle that each subsequent exchange point doubles or triples the knockouts. Then the spinout square takes you back to the cash ladder. Red numbers are no-lose. Sure, the 3 manus have all made DOND-style games, but Road to Riches is quite a specific gaming model and it surprised me that all 3 manus have essentially used the same model.
Bellfruit - DOND Red Alert
Mazooma - Road to Riches
Barcrest - Rainbow Riches
They have the same base game - a hi/lo cash ladder, which can exchange for a looped board. Slightly different layout, but same principle that each subsequent exchange point doubles or triples the knockouts. Then the spinout square takes you back to the cash ladder. Red numbers are no-lose. Sure, the 3 manus have all made DOND-style games, but Road to Riches is quite a specific gaming model and it surprised me that all 3 manus have essentially used the same model.
"I think you're going to go away with a lot of money."
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