flicker = fixered
good luck if you can get 10 flicks a day out of 10 units with 20 profit. But that don't happen. 3-4 of them if ya lucky. Plus if ya playing 10 a day for a flick ,that's about 4-5 hours what u could have been doing ??????silent g wrote:£20 prof per flicker, if you have 10 units thats 10 x £20 which is errrrr errrr errrr well its alot of moolah!deano8177 wrote:if there is prof it won't be a lot.
I maybe wrong but surely SC/RR on the 35's didn't have to be pot ready? I had it early plenty of times when it didn't look like it was nearly there. The early ones went flat so it screamed that it wasn't there, i also saw them do 105's from from timing out when clearly roaring.
Edit: if they did come to early it would knock the percentage way back, thus having huge board costs and no board play for pint change players, which would put them off playing in the long run, reducing box takings ala Amazings/etc. which makes a very good reason for program updates to cut the rips out, as far as i can see, having never done one, flickers only come round when pot ready, not really messing up the overall playability of the machine.
Then again,
I could be talking bollocks.
Edit: if they did come to early it would knock the percentage way back, thus having huge board costs and no board play for pint change players, which would put them off playing in the long run, reducing box takings ala Amazings/etc. which makes a very good reason for program updates to cut the rips out, as far as i can see, having never done one, flickers only come round when pot ready, not really messing up the overall playability of the machine.
Then again,
I could be talking bollocks.
No they didn't have to be pot ready to give a skill cash. Iv had it many times when they broke after 35 to do a 45-50. And as far as I know it's not pot ready when it dose that.bowie wrote:I maybe wrong but surely SC/RR on the 35's didn't have to be pot ready? I had it early plenty of times when it didn't look like it was nearly there. The early ones went flat so it screamed that it wasn't there, i also saw them do 105's from from timing out when clearly roaring.
- thecannonball89
- Senior Member
- Posts: 4368
- Joined: Fri Jan 25, 2008 9:25 pm
- Location: dearam cafe
I do play chipped Amazings for the £70 - anything wrong with that?
It's usually anywhere between a £28 loss and a £29 profit, with an equal distribution of all the results in between, so it's worth going in for.....
For two nights sleep missed in a row, try Warzone Tower Defence. Super addictive flash game.
It's usually anywhere between a £28 loss and a £29 profit, with an equal distribution of all the results in between, so it's worth going in for.....
For two nights sleep missed in a row, try Warzone Tower Defence. Super addictive flash game.
JG
Lol, my post was a reply to Canonball's comment about chipped Amazings. I'll agree CyC etc are a bit better than an average 50p raise. Time it right and be a bit picky and you can expect money back to 40ish raises with some sort of regularity.
Go in blind and you'd probably still do alright over all depending on area, but it's one of those things that can amount to a large time drain.
Go in blind and you'd probably still do alright over all depending on area, but it's one of those things that can amount to a large time drain.
JG
- jeffvickers
- Senior Member
- Posts: 2069
- Joined: Wed Nov 08, 2006 12:05 pm
- Location: North of England