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Paint The Town Red

Posted: Thu Mar 01, 2007 10:07 am
by Triton
Hi all,

This classic Red has just turned up near me, has anyone got any info on it ?
have searched the forums but not found anything.

It's got 'Wipeouts' 'Reel Blasts' 'Nudges' etc.. on the board aswell as a dodgy Disco feature thing :lol:

Cheers
Triton

Posted: Thu Mar 01, 2007 11:38 am
by Firefox
:lol:

How come every single machine has "just turned up" near you? <laugh>

And they're all old?

did Doctor Who open up an arcade near you that transported here from 5 years ago?


:D

Posted: Thu Mar 01, 2007 12:06 pm
by Matt Vinyl
I wouldn't complain though... ;)

:)

Posted: Thu Mar 01, 2007 12:24 pm
by Triton
Lol, there not all old, but we don't get em as quick up here i think.

Have got a DOND 'The power of 5' in a local, but the rest seem to be pretty dated as far as new machines go.

This particular machine is in an a Welfare club so could explain why so old, it's in there along with the 'Diamond mine i posted about on another thread.

Posted: Thu Mar 01, 2007 1:17 pm
by theoak

PTTR

Posted: Thu Mar 01, 2007 1:19 pm
by mattyboy
Good streak in these but can be take a while to come

Posted: Thu Mar 01, 2007 1:22 pm
by theoak
I think/thought lock and load had a tricky emptier to do with a playing method? Don't know if this one did too.

Streak could be very expensive, I think you could pretty much learn what the feature would spin next with high accuracy, and collecting at this point, banking lots of small wins could build up a sizeable bank and profit.

Posted: Thu Mar 01, 2007 2:02 pm
by Triton
yeah that's the pic mate, but not sure about the playing method? it was backing from the start the other day but didn't have a lot of playing cash but really seemed to be playing well.

Posted: Thu Mar 01, 2007 5:59 pm
by Thumper
pretty sure the LAL empty didnt work on this. You just had to bash all numbers on nudges. So if your on five nudges on an 8 and its 6 for jp. Go lower! fifty fifty used to come in. That was the basics of it anyway.
Dont try and force these. Saw some students trying to force a Lock i was waiting for back in the day. He put over 200 in and walked warning me how shite the machine was and not to play it. I chuckled to myself :D

Posted: Thu Mar 01, 2007 8:07 pm
by toothless11
And then i guess you done it again straight after him!! :wink:

Tom

Posted: Fri Mar 02, 2007 1:57 am
by Thumper
The quickest ever if i remember correctly. Every gamble went, 20 minutes and gone. loved those lock days. :D

Posted: Fri Mar 02, 2007 8:53 am
by Matt Vinyl
What was the empty on LaL then? I only had one about 3 years back, and didn't really play it (as I wasn't in the know, lol!).
I've never really been a fan of any of Reds 'Board' style games (although I did like Critical Mass!) And I guess by the fact that the majority of their games are hi/lo based, I think a lot of others agree... ;)

:)

Posted: Sat Mar 03, 2007 10:10 pm
by Thumper
The empty was like i said. Just bash all numbers when jp was the next gamble. If the reels were set badly you would try to get features or anything else that gave a win! There was a toggle climb feature and a skill feature that you had to hit 12 on for jp. You could tell good ones as they paid out slow. Bet there are some still about!! :D

Posted: Sun Mar 04, 2007 2:15 pm
by no name
What other Reds have board-style features instead of just hi-lo?

Does my head in being killed first gamble on the bloody hi-lo ones all the time, especially bloody Bling Bling and Subzero!

Posted: Sun Mar 04, 2007 2:19 pm
by Matt Vinyl
Thumper: Ah, I see... ;)

Other Red games that were 'board based' were:

Lock and Load
Critical Mass
Some other one with lots of '$' signs on it. ;)
There was also another one, called Big Top or something I think, and it was easily Reds worst ever game!

:)