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bling bling from red gaming

Posted: Mon Nov 27, 2006 6:45 pm
by scooby240
hi ,im new to this forum but think its great ,i'm in need of any help i can get with regards to the machine BLING BLING,any tips on how to beat it would be much appreciated as its taken alot of my money :x ,thx scooby

Posted: Mon Nov 27, 2006 7:39 pm
by Nixxy
We had a good chat about this machine in May this year, the thread is on the 4th page of the Red forum listings. This was the post I made at the time, cut/pasted:

(On reflection, most of this I reckon is about right - but also beware of the machine slow-reeling... it'll be a bit 'deliberate' about dropping the reels and you'll typically spend £4, 5 or 6 between boards - this is when you know it's dead)
Nixxy wrote:My advice would be...

1. If forcing, don't get too involved with the Safe Cash thing at the top. If you have bad numbers on the left and right, consider gambling or reverse gambling the centre number. If that gamble loses you can still continue gambling the left and right sides, and you'll be on a (hopefully) better number.

2. Don't rule out holding green apples, it DOES roll them in sometimes.

3. Watch out for the silent IM board, it's the one where every bonus you get the cancel button always lights up so you can keep re-adding the Xtra Life and No Lose.

4. There doesn't seem to be any difference between getting Red Mega Bling and lighting all the letters of 'Bling Bling' via the bonus. Had £75 off both, so take whatever is available first.

5. Keep an eye on how many features are lit red on a Normal Start, this is the only real guide to how 'happy' the machine is. One or two lit red and the machine ain't about to drop. Loads lit red on a Normal Start and it's pretty happy.

6. The other good sign is when the wheel lands on Add Cash and adds upwards of £3 to the value in one go. If it then doubles it when you gamble again, it'll almost certainly gamble again to a good feature entry.

7. Watch out for the most annoying block of all, when you've got practically all the features lit red - you get down to the final gamble for Red Mega Bling, you're on a 2 or 11, and it loses. You can lose a lot of money chasing a machine in this state, so don't be sucked in!

... but of course you don't have to take my advice :)
Hope that helps...

Bling

Posted: Tue Nov 28, 2006 11:05 am
by milk monitor
The main decision on this is deciding whether it's due enough. I first gave up on these deciding they were too temperamental, I once put £150 from showing in a service station. There is however a rip of which I was later informed, I basically play for my first jackpot using this method and hope it dumps during after play, I've found most commonly to be 25 followed by a mega for 75.

I will explain however I am sure that someone will try to disparage this as has happened when I have posted the extreme nudge rip and TAW rip.

Right, I play only for Mega or Super Start as you start with 3 or 2 crystals respectively and more red features. It is important to get the safe cash activated, if entering through super start your first bonus will be a crystal (90%).

I then play only for Red Knock 'em out, obviously there will be deads along the way but it will land on it eventually. With the feature being red the number reel will go red and therefore it will be a 1,2,3 or a 12,11,10. If it is in the higher bracket take it for JP, if it is in the low bracket you must gamble the safe cash reel till the number on the feature side goes high (10,11,12) normally first time, remember you can also gamble the cash side to change the feature side number. This is a rip out, and providing the machine is sufficiently due it will start to roll, and usually goes for mega bling through stopping the slow bonus on Bling Bling.


Caution: As this method rips out the first jp, It is possible that the machine can suck 25 for the next board and not be due so I only try £5 after and if no board leave it.

Going back to my original statement that the most important decision is deciding it is due.

This method changed my opinion on BB as for a long time I knew it was due but couldn't get my first JP out due to a terrible block. Also during the run to the knock em out it is possible that you will light Mega Bling anyway which is a bonus.

Does anyone else play like this?

Re: Bling

Posted: Tue Dec 05, 2006 8:53 am
by Nixxy
milk monitor wrote:Caution: As this method rips out the first jp, It is possible that the machine can suck 25 for the next board and not be due so I only try £5 after and if no board leave it.

Going back to my original statement that the most important decision is deciding it is due.

This method changed my opinion on BB as for a long time I knew it was due but couldn't get my first JP out due to a terrible block. Also during the run to the knock em out it is possible that you will light Mega Bling anyway which is a bonus.

Does anyone else play like this?
I sort of agree with that - after an experience yesterday:

Tried a few quid, boards were coming in every £2 and the cancel was lighting up on the bonus. After £11, got to red Knock 'Em Out, which I refused (number was on a 2), and died on the final gamble to Mega Bling. Next board, cancel lit up on EVERY bonus - Extra Life/No Lose all the way and Mega Bling (red) paid £25. Win Again? No. Replay Chance? Yes!

Straight back in on a Mega Start, bonuses on both number reels, both of which offer the slow down and light the Bling Bling for top feature again. Didn't even have to make a single hi/lo gamble. It goes for £75.

£100 out for £12 in.

I really think the red Knock 'Em Out offer is a good yardstick - there's definitely a firm block which has to be beaten to get it to offer it, as is the Replay Chance saying Yes. Also agree that if the next board after JP doesn't arrive within £5, it's very easy to get sucked in when you know in your heart you should've walked.

Posted: Sat Dec 09, 2006 11:06 am
by Alpine021
Agree with the biggest thing being is it ready.

I learnt this the hard way.

I now only ever play them if the majority are red on bonus start, or more than half red on normal start. Mega start is irrelevant as most will be red anyway.

Even if it's offering highish wins or the odd red feature when not in the above state you will get stung. I can almost promise you. At best u will be even.

It's weird because like with a lot of reds - this was amazing when it first came out then it's just got shitter and shitter as more players and more importantly - random people - got the hang of it.