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What ever happened....

Posted: Mon Apr 29, 2013 5:19 pm
by SteamyWee
What ever happened to Red Gaming?

Posted: Tue Apr 30, 2013 12:14 am
by Drpepper
bought by barcrest,who then decided to scale down their AWP offering soon after, see Vivid, impulse etc.

There's barely a reference to an AWP on their site anymore, and the players heaven site is now being converted into a slot site

Posted: Tue Apr 30, 2013 3:35 pm
by SteamyWee
Absolute shame about Red Gaming going. Maybe we should petittion SG Gaming in to bringing it back to life. Fancy buying a fruit machine company and pulling out of fruit machines! Makes no sense to me.

Posted: Wed May 01, 2013 8:15 pm
by Sixbomb
We could do with them coming back, releasing some payables and killing off the evil empire of Bellfruit and Reflex.

Posted: Wed May 01, 2013 10:12 pm
by tommya
Miss reds :(

Posted: Thu May 02, 2013 12:30 am
by SteamyWee
Proper miss them. BFM / Reflex produce nothing but DOND clones. Made a rod for their own backs and in turn the industry. Maybe they will make a comback someday...

Posted: Thu May 02, 2013 8:01 am
by spa
Why would they? They just won't compete with the current machines.

Posted: Fri May 03, 2013 11:30 am
by led
Yup, really miss reds.

Posted: Fri May 03, 2013 12:19 pm
by BFK
Light Emitting Diode.

Posted: Sun May 05, 2013 12:42 pm
by SteamyWee
spa wrote:Why would they? They just won't compete with the current machines.

What makes you say that?

Posted: Sun May 05, 2013 1:23 pm
by JG
There's no reason why they couldn't compete with say the current crop of QPS awfulness. You know the £20 vs £70 offer £20.17 shite. IN terms of sounds and artwork and playability Red Gaming would win over them all day long. So why aren't they still around?
There's no room for diversity within the current s34 AWP scene. Why have multiple sister developers when one developer is all that is needed. Costs are being drastically reduced in a rather stale marketplace. Red Gaming was a casualty here. You just have Barcest and they're not even producing analogue games any more.
So that's reason one as to why they are not still around.
Reason two: They never used any big brands to draw in the punters. Where's the banker? Where's Homer Simpson? Where's Del Boy? Ok some of those licences are disallowed nowadays but Spartcash's performance pailed in comparison to Duff Beer Guide.
Reason three: The games just aren't brutal enough. IN today's market you have to make the game's absolutely savage. An easy £100 for £70 just won't cut the mustard. It's too easy for the player to get out. There's an argument that goes along the lines of it's good to have a loyal customer base, but then another argument that says the loyal customer base mostly f*cked off to FOB-T a long time ago. So it's a case of get every penny we can. 70% rock solid gameplay that forces recycled wins. They don't want player A recycling wins for £50 of plays and player B putting in £60 for £70 once per week for a £30 cashbox take.
This is how it goes now. We install the game dead with maxed cashpots and at least £100 off phones. Once you get phones you'll get £2 in your box and need another £100 for phones. Now it's going over £5 on the trail but the forced £3 safe wins will knock phones back for £40 a time. Eventually £400 deep it'll offer cashpot which will reset right back to £70. Now that's free and the phones come right back but it's £10 and becasue the cashpot is REAAAAALLLLLY totally free that sets the phones back for £150. So you start the straight force which costs another £500 before you finally cave in yourself and take a mostly upgraded uber mega hyper super red box uber ploppa deal for a £63.42 offer.
It then dies on its arse, but the next player will get GATW off £4 on 25p stake, unlucky for him as next time he's doing a grand for phones.
OK exageration, but basically they're making the games far more evil as a rule. Alices are some of the more pleasant modern machines out there - trust me! I know we like to slate them, but putting aside any ahem...humptiers.....for general gameplay Alices are better for the chance of a moderate board whilst the evil BFG DonD can do the odd £70 out the blue as the profiles are so rocky whilst the QPS is just total stodge that no one can win on.
Red made a little concession to this gameplay with the forced wins on 5 Liner etc, however the short answer is it's just not commercially viable to have them around. If they did restart you could bet it'd be more 5 reel based games with a DonD feature that were far harder and dirtier than original 5 Liner and just ultra stodgy and unresponsive. Times change, they're buried now, waiting to join the Rat Race in the sky.

On a side note,

"Light Emitting Diode."

Wtf BFK? You can me way more random than me at times, what's that all about?

Posted: Mon May 06, 2013 10:08 am
by spa
SteamyWee wrote:What makes you say that?
Noel Edmunds vs HHH.

Name just one red that is fun for the punter.

That is all.

Posted: Mon May 06, 2013 10:18 am
by JG
Rockstar

Posted: Mon May 06, 2013 11:06 am
by SteamyWee
spa wrote:Noel Edmunds vs HHH.

Name just one red that is fun for the punter.

That is all.
Red's were fun to play if you're a fruit machine player. DOND merely opened the doors of fun to none fruit machine players with a familiar game they could relate to. Nothing fun about a DOND game in my view.

Posted: Mon May 06, 2013 1:13 pm
by spa
But if there's a HHH and a deal next to each other. Which do you think would get played more?

Don't recall a punter ever using mega spins on 50p. Sums it up really.