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monopoly 2007
Posted: Sun Jul 01, 2007 11:16 pm
by cool
beautifully designed game , a delight to play until you reach the endgame that appears to be random and utter shite! From initial observations avoid and thats not reverse psychology!
Posted: Mon Jul 02, 2007 9:34 am
by Istenem
which terminal?
going from the description "beautifully designed game , a delight to play"
i'm assuming it is not on the itbox
Posted: Mon Jul 02, 2007 9:56 am
by grecian
It's on the Fatbox, UP - see my comments on another thread which chime exactly with Cool's.
Posted: Thu Jul 05, 2007 2:22 pm
by Istenem
this game is a pleasure to play. as of now my tale of the tape reads played ten won zero but i don't care about that (not for the moment anyway) it is probably the most stylish SWP ever. and it is good to see that some money has been invested in the design process.
my question is about the bonus game on waterworks. i have connected up the pipes but haven't twigged what i have to do then. any pointers?
Posted: Thu Jul 05, 2007 2:37 pm
by grecian
You're such a sucker for fancy graphics, UP. Word reaches me that it is on ItBox edition 52. Not sure re the pipes - I remember it happening automatically but maybe I'm wrong.
Posted: Thu Jul 05, 2007 2:52 pm
by Istenem
i realise that i am parodying myself in this post but here goes anyway:
will the tibox really be able to cope with the slickness of this game? last time i played monopoly (old version) on the itbox, it took half a second for the scottie dog to turn at every corner. and this version is much more sophisticated. LL have a poor record of making crossover games work on their creaky terminals. cf. PScricket, mousetrap, golden showers etc.
Posted: Thu Jul 05, 2007 2:57 pm
by Northern Monkey
Two visits to the end game on two terminals from maybe a total of about 10 games. Prizes- £3.50 and £5.00 (the latter was the offer and I think was equal to the highest value card)
Posted: Thu Jul 05, 2007 4:01 pm
by grecian
Northern Monkey wrote:Two visits to the end game on two terminals from maybe a total of about 10 games. Prizes- £3.50 and £5.00 (the latter was the offer and I think was equal to the highest value card)
Good work Hornby. Is there any skill in the endgame? I've only played it once and can't remember.
Posted: Thu Jul 05, 2007 4:01 pm
by QuizMaster
It is indeed very stylish. But so are Bang & Olufsen tellys, and they never work properly either.
Having said that, I have found it relatively easy to qualify (1 in 2) games, and have received a variety of prizes from £0.50 to £10. Average looks to be around £2.50 so it's certainly going on my 'mustplay' list, even though there is early evidence of unfairness in that endgame.
Er, you just connect the pipes so there's one continuous line. Then it awards you some points. That's it. Were you expecting to see water gushing everywhere? Although you probably were, come to think of it.
Posted: Thu Jul 05, 2007 4:07 pm
by Istenem
cheeky git. i'm not that daft. i'm sure i connected them all up from start to finish and it timed me out. for the ones shaped like + do you have to connect the loose ends too? that might be where i messed up.
anyway i still like it very much.
Posted: Thu Jul 05, 2007 4:11 pm
by QuizMaster
No you don't have to connect any loose ends.
Maybe you were too busy coming in your pants about the lovely refelction on the wheelbarrow that you didn't connect the pipes in time.

Posted: Thu Jul 05, 2007 4:23 pm
by Istenem
actually i found the faux sheen effect a bit amateurish.
but after your comments i am convinced i must be a deadhead; connecting half a dozen pipes should be easy but i still managed to balls it up. twice. even though my plumbing skills would make super mario weep.
i was capable of doing that old c64 game pipe dream and that was much more complex by the sound of things.
Posted: Thu Jul 05, 2007 5:43 pm
by Weyland
unknownpseudonym wrote:actually i found the faux sheen effect a bit amateurish.
Knowing what's in the average Itbox, I doubt there's much scope for vertex or pixel shaders. Sounds like just specular lighting, the implimentation of which is simply a case of "turning on the graphics card's specular lighting".

Posted: Thu Jul 05, 2007 8:28 pm
by Chronix
[quote="Weyland"] Sounds like just specular lighting, the implimentation of which is simply a case of "turning on the graphics card's specular lighting". ]
...and setting up material properties, lighting values,calculating vertex normals....
If it was lighting... which it isnt

Posted: Thu Jul 05, 2007 8:35 pm
by Cardinal Sin
Well, had my first 10 shots on this today - without ever getting near the end game. I was the 1st person to play on it too, judging by the high-score table.
Now I freely admit my general knowledge isn't as good as some of you chaps, but when you start getting asked questions about e-numbers, you know it's not your day.
Even worse than spoilers was my final game where I was in danger of reaching my points target. All of a sudden, I was sent to jail, then assessed for street repairs.
Not quite sure how the pipe game works - sometimes you get it, sometimes you don't.. maybe you're not allowed to let any of the water leak out - as well as making a chain from start to finish.
There is a lot to like about this game - the wee bonus games are something different and it is visually very appealing. I don't really mind the money I lost in it - but I still get the impression it can be as tight as its predecessor.