Posted: Tue Nov 15, 2016 11:03 pm
pool tables take plenty compared to a quiz machine!
Fruit Machine Chat board. 1000's of members swapping hints, cheats and experiences of pub fruit machines and quiz machines
http://www.fruitchat.co.uk/
Nil Satis wrote:I guess the fundamental reason is that SWP games offer a lot more playing time for each credit, so they need to take a much higher percentage of the stake to be worthwhile. A fruit machine will use up most credits in a second or two, whereas any decent SWP game should provide a minimum of a minute's play.
The key point for me about SWPs is that for pubs they have never been wholly about making money - I have always classed them alongside things like pool tables and dart boards in that they are social facilities. If you have a pub that isn't very big and is likely to be busy most nights, a pool table or dart board is going to take up a lot of space that could otherwise be filled with tables or simply people standing to drink. However in the majority of pubs where that isn't the case, having these additional facilities is a way of getting people through the doors in the first place and then keeping them there. A decent SWP game should be like that - it should, at least in theory, be sociable in that it provides a group of people the opportunity for each one to contribute something.
This is part of the problem - manufacturers conflate enjoyment and value for money with length of time played. Just because you get 5 minutes + play out of By Any? Means doesn't mean you have had 5 minutes of entertainment or fun.Nil Satis wrote:I guess the fundamental reason is that SWP games offer a lot more playing time for each credit, so they need to take a much higher percentage of the stake to be worthwhile. A fruit machine will use up most credits in a second or two, whereas any decent SWP game should provide a minimum of a minute's play.
Yes,you're right wires,Dead Rich has gone.How will we possibly manage?wires74 wrote:cheers muddle think another game that has gone is the one with Frankenstein and Dracula on it cant think what the game is called but it is pants
Yes,I've seen one now where Pointless has disappeared post-update.A bit sloppy really given that Pointless is possibly the most popular game around.paragoon wrote:Nah, it was a machine that definitely had it on before. Maybe I just didn't see it on the second page?! Anyway, apologies to one and all, seems I jumped the gun!
Having a little smile at the old 'I'll just have a little go on the quizzy to try and disguise the fact I've fleeced the bandit' trick - I know a couple of bandit players and they do the same thing.The quiz machine world tends to be neither fantastic opportunities nor barren nothingness.Your estimate of the money that can be made is sadly heading that way for me but that's more down to paucity of machines rather than the difficulty of extracting money from a single machine.Pro rata,it's still quite ok.I started to do it because simply I could and also because of the stressless and flexible nature to it.At least part of the decline,in my opinion,is due to the industry itself;when I first started posting on here it was simply to point out problems and possible improvements in the perhaps vain hope someone would take note.I don't think any quizzy player on here thinks that they are 'clever' or indeed are into self-aggrandisement.I'd have to say I was above average when it comes to my general knowledge and puzzle-solving - the latter is doubtless true of you too if you're playing fruities for a living.I don't know that much about the fruit machine world,but years ago I remember my mates showing me how to win on one machine that involved a long series of nudges and thinking that that was quite clever.I've bumped into a few fruity players on my travels that I've had a pleasant conversation with but also seen near fights break out amongst rivals and also encountered one bloke effing and blinding loudly on his mobile in a Brewers Fayre in the early afternoon.bubbles wrote:I obv don't play quizzies, apart from to put a pound or 2 in if i'm somewhere that i don't want to leave 2 seconds after catching the last coin out of the fruit!
Fruits go in cycles, there could be fantastic opportunities ahead or barren nothingness! when the hundreds came out it was doom and gloom, yet a grand a week was easy on part time hours. Clues come out where 5k+ in a week was commonplace.
now obv quiz machines are not my forte (emptied a fair few tho!) and i can see when there were loads and the jackpots were worth more back in the day that good money was to be made but it must be pretty hard going to even scratch 1500 a month on em now? which is well below the average wage, especially as alot of you believe you are "clever", something that is debatable for sure...
I take your point but I think we'd all like to play for bigger stakes.The who wants to win a tenner game congratulates itself on 'only' having to answer 16 questions to win a tenner.At the turn of the century on Millionaire,you had to answer 15 questions to win 20 quid or even 40.Allowing for inflation,that would be over 30 and 60 quid now.I would like to see a quiz game come out which encouraged you to chase the jackpot - no offering rubbish prizes,just a decent jackpot in a game that got demonstrably easier the more money that it had taken.cool wrote:What I would say though are fruity players have balls of steel re the big stakes. SWP players wouldn't enjoy the ride of a fruity, like knowing straight away the likelihood of winning.