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By any means...
Posted: Thu Oct 01, 2009 11:29 am
by ggdr
I'll avoid the obvious retort of ...ignore this game. New Paragon thing involving Charley Boorman (sp? Correctness??) trying to get across the world via various means of transport. In that sense, and the sense that certain questions take you certain miles, it reminds me of the old game Around the World. Basically, get a set amount of miles to get to the next round. Complete four or five rounds and you get money.
Pros:
Video graphics: certainly slick enough to disturb Istenem's pans.
Next game bonus: Fail and you might get 50/50s only next game, and so on.
Computer game-style bonuses: one involves keeping a boat on course as it twists and turns (a la Outrun?), another is like the "whack a penguin's decapitated head a long way" game that was a popular online game about four years ago.
I think there's some sort of method of transport bonus as well, which I failed to understand.
Cons:
Sadly, it's rubbish. The game can pick and choose how many questions you must endure to get through to the next round. So what's the point? If it's not in the mood, you get five questions to move 10 miles, when your target is 2,236 miles. If it's in a good mood, you might, just might, get a quid. A Doctor who-like game. May yet be popular because of the presentation.
Posted: Thu Oct 01, 2009 12:00 pm
by Matt Vinyl
disturb Istenem's pans
This 'Next Game Bonus' idea I can see being implemented in a lot of forth-coming releases - the ultimate SWP carrot-dangle. Essentially though, if the game's not up to much it's not going to entice you to speculate with a further 50p/£1
Re: By any means...
Posted: Thu Oct 01, 2009 12:09 pm
by kingzilla
ggdr wrote:I'll avoid the obvious retort of ...ignore this game. New Paragon thing involving Charley Boorman (sp? Correctness??) trying to get across the world via various means of transport. In that sense, and the sense that certain questions take you certain miles, it reminds me of the old game Around the World. Basically, get a set amount of miles to get to the next round. Complete four or five rounds and you get money.
Pros:
Video graphics: certainly slick enough to disturb Istenem's pans.
Next game bonus: Fail and you might get 50/50s only next game, and so on.
Computer game-style bonuses: one involves keeping a boat on course as it twists and turns (a la Outrun?), another is like the "whack a penguin's decapitated head a long way" game that was a popular online game about four years ago.
I think there's some sort of method of transport bonus as well, which I failed to understand.
Cons:
Sadly, it's rubbish. The game can pick and choose how many questions you must endure to get through to the next round. So what's the point? If it's not in the mood, you get five questions to move 10 miles, when your target is 2,236 miles. If it's in a good mood, you might, just might, get a quid. A Doctor who-like game. May yet be popular because of the presentation.
To be honest a lot of games have the same system, they are only following suit to whats already done by the popular games.
Posted: Thu Oct 01, 2009 1:16 pm
by dmac
xyz
Posted: Thu Oct 01, 2009 5:14 pm
by kingzilla
dmac wrote:I think that quicker games with a much higher %age payout is the way forward.
There are already out there mate they are called fruit machines
Posted: Thu Oct 01, 2009 5:54 pm
by cool
'There are already out there mate they are called fruit machines'
also a lot quicker to lose money. If fruit machines are a guaranteed source of mega-riches why are fruit machine players always on the lookout for ways to beat the quizzers.They should be too busy going backwards and forwards to the bank with buckets of pound coins.
Posted: Thu Oct 01, 2009 8:03 pm
by betchrider
Some are
Posted: Fri Oct 02, 2009 9:09 am
by QuizMaster
Undecided about this. It's not as much of a rip as ggdr describes but still quite tricky to win on. The train game can be particularly painful.
I've no doubt aesthetics gushers such as Istenem will love it and he'll probably come in his pans over the tunes used.
Posted: Mon Nov 02, 2009 10:41 pm
by David Healy
Can someone please explain to me how the motorcycle game works on this?
Maybe I'm being particularly thick, but I just don't get it.
Posted: Mon Nov 02, 2009 10:53 pm
by Istenem
have the programmers hit a nail on the head?
from an unashamed aesthete/pub game adherent's standpoint, i am very much enjoying this. the subgames are a diversion, the questions are sensible and relevant in terms of fairness and grading.
there are decent prizes available as well as replayability for the man in the pub; not least with the next-game ruse. and it tells you what time it is which is unnecessary but satisfying.
if that motorcycle game is deliberately counterintuitive i'll be a monkey's uncle but it is a sophisticated graphic to titter at when you get thrown around like a drunken ragdoll. production values have been upheld and despite a weak licence, they have made a very playable game.
the old bonus suspects issue means that it gives the more serious player a leg-up aside from the main game. so i think it is very good despite irritating spelling mistakes. haven't come across one with noise but by and large i think this is an excellent way to waste time over a pint.
i'm not quite sure the released/beta PMP is quite right though. i can see this alienating its public too quickly.
Posted: Mon Nov 02, 2009 11:21 pm
by JG
This is one of the few games I didn't get my teeth into up at GWHL, so will definitely give it a go next time I go in for that bloopety woopety bloop in that pub there.
Posted: Tue Nov 03, 2009 7:53 am
by QuizMaster
David Healy wrote:
Maybe I'm being particularly thick, but I just don't get it.
Yeah. You are.
Posted: Tue Nov 03, 2009 7:56 am
by QuizMaster
Had a £10 out of one of these the other day. Used up some spawn admittedly, but definitely possible.
Can't believe I'm being drawn to Paragons. Although there's not much on Gamesnet to keep anybody interested at the moment.
Apart from Boookworm of course. And the other couple.
Posted: Tue Nov 03, 2009 8:07 am
by cool
jackpot £25? thought there would be some sort of double or quits at the end obviosly not, must be a £15 cash prize along the way which is stupid if true.
Posted: Tue Nov 03, 2009 10:18 am
by QuizMaster
You have to get the Double Prizes bonus which would makes the jackpot £20. I suspect the case thing can then deliver a £10. More planets to line up than there are in the cosmos, frankly. In reality, it's a £10 jackpot game.