By any means...
By any means...
I'll avoid the obvious retort of ...ignore this game. New Paragon thing involving Charley Boorman (sp? Correctness??) trying to get across the world via various means of transport. In that sense, and the sense that certain questions take you certain miles, it reminds me of the old game Around the World. Basically, get a set amount of miles to get to the next round. Complete four or five rounds and you get money.
Pros:
Video graphics: certainly slick enough to disturb Istenem's pans.
Next game bonus: Fail and you might get 50/50s only next game, and so on.
Computer game-style bonuses: one involves keeping a boat on course as it twists and turns (a la Outrun?), another is like the "whack a penguin's decapitated head a long way" game that was a popular online game about four years ago.
I think there's some sort of method of transport bonus as well, which I failed to understand.
Cons:
Sadly, it's rubbish. The game can pick and choose how many questions you must endure to get through to the next round. So what's the point? If it's not in the mood, you get five questions to move 10 miles, when your target is 2,236 miles. If it's in a good mood, you might, just might, get a quid. A Doctor who-like game. May yet be popular because of the presentation.
Pros:
Video graphics: certainly slick enough to disturb Istenem's pans.
Next game bonus: Fail and you might get 50/50s only next game, and so on.
Computer game-style bonuses: one involves keeping a boat on course as it twists and turns (a la Outrun?), another is like the "whack a penguin's decapitated head a long way" game that was a popular online game about four years ago.
I think there's some sort of method of transport bonus as well, which I failed to understand.
Cons:
Sadly, it's rubbish. The game can pick and choose how many questions you must endure to get through to the next round. So what's the point? If it's not in the mood, you get five questions to move 10 miles, when your target is 2,236 miles. If it's in a good mood, you might, just might, get a quid. A Doctor who-like game. May yet be popular because of the presentation.
- Matt Vinyl
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disturb Istenem's pans

This 'Next Game Bonus' idea I can see being implemented in a lot of forth-coming releases - the ultimate SWP carrot-dangle. Essentially though, if the game's not up to much it's not going to entice you to speculate with a further 50p/£1
"And do you ever contradict yourself, Minister?" "Well, yes and no..."
Re: By any means...
To be honest a lot of games have the same system, they are only following suit to whats already done by the popular games.ggdr wrote:I'll avoid the obvious retort of ...ignore this game. New Paragon thing involving Charley Boorman (sp? Correctness??) trying to get across the world via various means of transport. In that sense, and the sense that certain questions take you certain miles, it reminds me of the old game Around the World. Basically, get a set amount of miles to get to the next round. Complete four or five rounds and you get money.
Pros:
Video graphics: certainly slick enough to disturb Istenem's pans.
Next game bonus: Fail and you might get 50/50s only next game, and so on.
Computer game-style bonuses: one involves keeping a boat on course as it twists and turns (a la Outrun?), another is like the "whack a penguin's decapitated head a long way" game that was a popular online game about four years ago.
I think there's some sort of method of transport bonus as well, which I failed to understand.
Cons:
Sadly, it's rubbish. The game can pick and choose how many questions you must endure to get through to the next round. So what's the point? If it's not in the mood, you get five questions to move 10 miles, when your target is 2,236 miles. If it's in a good mood, you might, just might, get a quid. A Doctor who-like game. May yet be popular because of the presentation.
'There are already out there mate they are called fruit machines'
also a lot quicker to lose money. If fruit machines are a guaranteed source of mega-riches why are fruit machine players always on the lookout for ways to beat the quizzers.They should be too busy going backwards and forwards to the bank with buckets of pound coins.
also a lot quicker to lose money. If fruit machines are a guaranteed source of mega-riches why are fruit machine players always on the lookout for ways to beat the quizzers.They should be too busy going backwards and forwards to the bank with buckets of pound coins.
- betchrider
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Undecided about this. It's not as much of a rip as ggdr describes but still quite tricky to win on. The train game can be particularly painful.
I've no doubt aesthetics gushers such as Istenem will love it and he'll probably come in his pans over the tunes used.
I've no doubt aesthetics gushers such as Istenem will love it and he'll probably come in his pans over the tunes used.
Stupid punters. Telly all the week, screw the wife Saturday
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- Istenem
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have the programmers hit a nail on the head?
from an unashamed aesthete/pub game adherent's standpoint, i am very much enjoying this. the subgames are a diversion, the questions are sensible and relevant in terms of fairness and grading.
there are decent prizes available as well as replayability for the man in the pub; not least with the next-game ruse. and it tells you what time it is which is unnecessary but satisfying.
if that motorcycle game is deliberately counterintuitive i'll be a monkey's uncle but it is a sophisticated graphic to titter at when you get thrown around like a drunken ragdoll. production values have been upheld and despite a weak licence, they have made a very playable game.
the old bonus suspects issue means that it gives the more serious player a leg-up aside from the main game. so i think it is very good despite irritating spelling mistakes. haven't come across one with noise but by and large i think this is an excellent way to waste time over a pint.
i'm not quite sure the released/beta PMP is quite right though. i can see this alienating its public too quickly.
from an unashamed aesthete/pub game adherent's standpoint, i am very much enjoying this. the subgames are a diversion, the questions are sensible and relevant in terms of fairness and grading.
there are decent prizes available as well as replayability for the man in the pub; not least with the next-game ruse. and it tells you what time it is which is unnecessary but satisfying.
if that motorcycle game is deliberately counterintuitive i'll be a monkey's uncle but it is a sophisticated graphic to titter at when you get thrown around like a drunken ragdoll. production values have been upheld and despite a weak licence, they have made a very playable game.
the old bonus suspects issue means that it gives the more serious player a leg-up aside from the main game. so i think it is very good despite irritating spelling mistakes. haven't come across one with noise but by and large i think this is an excellent way to waste time over a pint.
i'm not quite sure the released/beta PMP is quite right though. i can see this alienating its public too quickly.
nobody ever wins on those things.
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Had a £10 out of one of these the other day. Used up some spawn admittedly, but definitely possible.
Can't believe I'm being drawn to Paragons. Although there's not much on Gamesnet to keep anybody interested at the moment.
Apart from Boookworm of course. And the other couple.
Can't believe I'm being drawn to Paragons. Although there's not much on Gamesnet to keep anybody interested at the moment.
Apart from Boookworm of course. And the other couple.
Stupid punters. Telly all the week, screw the wife Saturday
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