Illegal games under the banner of a SWP.
Illegal games under the banner of a SWP.
Its all going on. The word is the Gaming Commission bods are on the warpath. They are trying to get rid of any game that looks like a game of cahnce dressed up as an SWP. They have visited some companies and laid the law down, in that any game that resembles a game of chance is as far as the law is concerned is a game of chance, don't matter if is skill, just that if it looks like a game of chance then it is illegal. Thats going to get shut of a load of games. Any card game, any bingo, any game with reels or roulette wjeels and even a game with dice, so we don't have much left, slim pickings someone was heard to say, I thought he was a C&W singer but there you are. So not much future for this section me I am back to poker at least everyone knows thats skill, oh exceprt the law!!!
Re: Illegal games under the banner of a SWP.
Saying that Dice Roulette and some of these card games are skilled based is stretching it a bit, these are QUIZ machines after all.borgcontact4 wrote:Its all going on. The word is the Gaming Commission bods are on the warpath. They are trying to get rid of any game that looks like a game of cahnce dressed up as an SWP. They have visited some companies and laid the law down, in that any game that resembles a game of chance is as far as the law is concerned is a game of chance, don't matter if is skill, just that if it looks like a game of chance then it is illegal. Thats going to get shut of a load of games. Any card game, any bingo, any game with reels or roulette wjeels and even a game with dice, so we don't have much left, slim pickings someone was heard to say, I thought he was a C&W singer but there you are. So not much future for this section me I am back to poker at least everyone knows thats skill, oh exceprt the law!!!
Yeah the cause of the problem as usual is greed. They're after these dodgy £500 Machines that have slipped in as SWP machines. But the new rules are gonna knacker up a lot of the existing stuff on Units.
http://www.amgleisure.com/images/storie ... y_2009.pdf
http://www.amgleisure.com/images/storie ... y_2009.pdf
betchrider wrote:You go upto a bird and grab her quim and say "im gonna knock the fuck outta this" and see what happens
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Hmm. By extension also Word Sup is also a game of chance, since the letters appear to be 'randomly' generated at the start of the game.
Also, If this is a game of 'skill', why doesn't Sir Bob Of Vaginal live in a big house, since he is arguably the UK's (and by definition the world's best player)
I reckon I am the world's best Pub Quiz player, and last month I bought a brand new BMW with my earnings (as opposed to winnings, since Pub Quiz is undeniably a game of skill)
Answers on a postcard please.
NB: For the purposes of the Inland Revenue however, I would argue that Pub Quiz is a gambling game, since I haven't earnt anything from playing this, but have 'won' it all.
Also, If this is a game of 'skill', why doesn't Sir Bob Of Vaginal live in a big house, since he is arguably the UK's (and by definition the world's best player)
I reckon I am the world's best Pub Quiz player, and last month I bought a brand new BMW with my earnings (as opposed to winnings, since Pub Quiz is undeniably a game of skill)
Answers on a postcard please.
NB: For the purposes of the Inland Revenue however, I would argue that Pub Quiz is a gambling game, since I haven't earnt anything from playing this, but have 'won' it all.
Stupid punters. Telly all the week, screw the wife Saturday
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i realise that much of your post was in jest. but it does raise a few (disparate) points.QuizMaster wrote: Answers on a postcard please.
by extension, any question you are given is a game of chance]anything[/i] to be 'random' let alone a computer programmed by a man with a clipboard. so that can only be a counterproductive comment.
who is to say Bob doesn't live in a mansion with a moat and gargoyles? i do know that he is employed in a profession which directly benefits society. but this is no place for assuming other people's priorities. i spend any money i win/earn from SWP like a sailor. it is very frivolous which i am not proud of but what i earn in the day job is squirrelled away.
being the very best at your chosen discipline is always an admirable achievement and may deserve money as well as kudos, whether it be pub games, subatomic physics or nasal marshmallows. in general, wages and/or bonuses (after tax) can be equated to the income of a SWP pro to be spent as the earner sees fit. enjoy your BMW QM, you have earned it.
nobody ever wins on those things.
Virtually any videogame you play today will have some element of chance. If you attack an NPC in COD, GOW, Resistance or whatever, then there's a percentage chance that they'll run, or stand their ground and fire back.
Games are full of random like this, if they weren't they'd be predictable and no fun to play. I'd sooner have them look at SWPs that offer no chance of winning instead of a low one - IE that behaved like AWPs.
And anyway, surely WU relies on the randomness of the letters you're given? If you've got a lousy selection, you're not going to get as many words as with a good one. What happens if you get no Es?
(Edit: If you get no Es, you have a rubbish night out. )
Games are full of random like this, if they weren't they'd be predictable and no fun to play. I'd sooner have them look at SWPs that offer no chance of winning instead of a low one - IE that behaved like AWPs.
And anyway, surely WU relies on the randomness of the letters you're given? If you've got a lousy selection, you're not going to get as many words as with a good one. What happens if you get no Es?
(Edit: If you get no Es, you have a rubbish night out. )
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Heh, not quite on topic, but all AI is based on Randomness at it's core - like the examples Weyland gives.
On topic, however - surely as mentioned, there's a level of luck involved in all SWP games - will you put 50pee in DOND and it only wants 11,000 for the cash game, or will i want 59,000+? Will Bully be 101ing or 801ing with 25s for each bull. Will WS indeed, give you a suitable spread of letters? Is the pub full of people that get overjoyed when they put an 'S' on the end of 'CAT'?
OK, that's a bit far, maybe, but...
I also agree that SWPs are no place for 'straightforward' Bingo / Poker, etc.
On topic, however - surely as mentioned, there's a level of luck involved in all SWP games - will you put 50pee in DOND and it only wants 11,000 for the cash game, or will i want 59,000+? Will Bully be 101ing or 801ing with 25s for each bull. Will WS indeed, give you a suitable spread of letters? Is the pub full of people that get overjoyed when they put an 'S' on the end of 'CAT'?
OK, that's a bit far, maybe, but...
I also agree that SWPs are no place for 'straightforward' Bingo / Poker, etc.
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If you can get better at something, then skill is involved.QuizMaster wrote:I am a better online poker player than I used to be when I started. In fact very few poker players get worse with practice, only better. Doesn't mean it's a game of skill
However much I might practice at winning coin tosses, I won't get any better at them - there is no skill involved.
There is a type of game that doesn't fit the practice = skill rule but can still produce consistent winners and losers. These are games that test basic capacities, where performance differs from player to player but depends on what might call 'aptitudes' rather than 'skills' - a skill being something that is improved by experience and an aptitude being something that cannot be (my definitions).
For instance, a simple reaction game - 'press the red button as soon as it appears on the screen' - is trivial in that it involves no learning, but it would elicit individual differences between players and the game's scoreboard would feature consistent winners. The outcome of the reaction game does not appear wholly subject to chance in that it is not the case that one individual is as likely to win or lose as any other (the scoreboard does not fill up randomly), but nor is it the product of 'skill' (as player A cannot change how he performs comparative to player B, even if B were to forego further practice and A take on an arduous training regime) - where chance comes in here is in having been lucky enough to be born with the requisite aptitudes (speed of visual/motor processing, whatever).
Is performance at Skill Ball Bingo, for instance, dependent on aptitudes rather than skills - do good players do well at it because of innately quicker processing/reactions or through learning techniques/tactics? Or does the Bingo 'scoreboard' fill up randomly, with places determined only by the number of times each player can be bothered to play it (ie. it's a complete crapshoot)?
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roberto la vigna wrote:If you can get better at something, then skill is involved.QuizMaster wrote:I am a better online poker player than I used to be when I started. In fact very few poker players get worse with practice, only better. Doesn't mean it's a game of skill
However much I might practice at winning coin tosses, I won't get any better at them - there is no skill involved.
There is a type of game that doesn't fit the practice = skill rule but can still produce consistent winners and losers. These are games that test basic capacities, where performance differs from player to player but depends on what might call 'aptitudes' rather than 'skills' - a skill being something that is improved by experience and an aptitude being something that cannot be (my definitions).
For instance, a simple reaction game - 'press the red button as soon as it appears on the screen' - is trivial in that it involves no learning, but it would elicit individual differences between players and the game's scoreboard would feature consistent winners. The outcome of the reaction game does not appear wholly subject to chance in that it is not the case that one individual is as likely to win or lose as any other (the scoreboard does not fill up randomly), but nor is it the product of 'skill' (as player A cannot change how he performs comparative to player B, even if B were to forego further practice and A take on an arduous training regime) - where chance comes in here is in having been lucky enough to be born with the requisite aptitudes (speed of visual/motor processing, whatever).
Is performance at Skill Ball Bingo, for instance, dependent on aptitudes rather than skills - do good players do well at it because of innately quicker processing/reactions or through learning techniques/tactics? Or does the Bingo 'scoreboard' fill up randomly, with places determined only by the number of times each player can be bothered to play it (ie. it's a complete crapshoot)?
Skill Ball bingo has to be "fixed". How else can you explain having 47 seconds left with four balls on show of which one of three are required for a cash prize and NONE of them drop into the slot? The skill aspect surely comes in determining whether the ball that drops is required/not required. If the balls don't drop......
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Is determining whether the ball that drops is required/not required trainable (beyond the trivial matter of knowing the rules), or is it something that good players can do straight off?tonkarentino wrote:Skill Ball bingo has to be "fixed". How else can you explain having 47 seconds left with four balls on show of which one of three are required for a cash prize and NONE of them drop into the slot? The skill aspect surely comes in determining whether the ball that drops is required/not required. If the balls don't drop......