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Monopoly Here And Now
Posted: Fri Aug 29, 2008 12:22 am
by MoterWayServiceMan
These are utter shite, you have to admit!
£1 in one today strand and deliver hit £12
cant hit em like cluedos and panthers. £3 back in
collectd hi lol reds made £19. if it was a cluedo or
a panther difrent story. Anyone else have problems with these?
Posted: Fri Aug 29, 2008 12:31 am
by bigpokercouk
nope, definitly value if you get em right
Posted: Fri Aug 29, 2008 12:34 am
by MoterWayServiceMan
They are so bad, lets say £17 back for lines no offer, then a random £28 for lines 2 below strand with 2 lo's on a 10, the 10 loses. your now 45 in you havent seen a strand in over £40 quid. then what?
Posted: Fri Aug 29, 2008 12:51 am
by JG
Well after a hi/lo, a £12 and then you're hoofling around. The trouble is you're £45 in and probably in Weatherspoons which means that taking £35 from the main now, will be not much further ahead than if you'd blapped in the £35 off the first quid. Just loss minimisation at the moment. I wouldn't bother with taking £15 to try and get yourself back in striking distance. Don't take the other route either. Just get what you can and walk. The other thing is that the £11 red hi/lo is not a great pointer. Remember Zigs and Fevers can do that when stone. That £19 profit, despite mashing up The S+D was a *definite* walking point unless this is two different Monopolys. This is based on playing your rock bottom 72% wonder. 68/4 isn't it? Can any top boys confirm? Freebies rare as fook, every 1.2k and usually 2/3 flat £35 with the occasional 1/3 £40-£90 thrown in.
You cannot be missing S+D. If you can't get it 97% of the time, then don't bother with these. Or if you do then it's quick play for beer money on SH/red hi lo/fast cash etc
Posted: Fri Aug 29, 2008 3:07 am
by Mr McStreak
the reality with these games is that if you miss the skill you will get punished, particularly if you miss on over a tenner. If you cant hit it 100% of the time I wouldnt bother taking them on,because its gonna cost you.
No offence.
east side to the west side
Posted: Fri Aug 29, 2008 6:55 am
by pokerkingqueen
I personally find the stand & deliver ( aka wild thing) on this easier than say a cluedo/rovers
If your hitting 12`s no wonder your pizzed
Posted: Fri Aug 29, 2008 7:32 am
by Thumper
Every machine is the same. You should be hitting it in your sleep. Hung over, pissed , whatever, there is no excuse for missing these now. 4 years ago, after 10 ciders then maybe I would agree it was tricky.
Posted: Fri Aug 29, 2008 11:57 am
by PMK
I find these much easier to hit than cluedos, the only thing with the monops because of the no. situation, is that a miss can be much more costly!!
Posted: Fri Aug 29, 2008 12:19 pm
by trayhop123
agree with everybody else , these are practicaly unmissable , if your not 100percent , dont bother with em
as for the software , it stands to reason that there a bag of wank , its basicly the latest model ,
they offer lines , then dont give you a shot , then unlike panther cluedo/rovers etc , cost another 15 quid to get lines again , and youve took nowt ,
i still cant walk past one though , gotta play em
if they ever bring out a new version though , you can bet it will be virtualy unplayable
Posted: Fri Aug 29, 2008 12:28 pm
by YoungKai
yep. i suspect the next version will just flat block wild thing/revoluer/etc. lines or no lines. and you can forget about blaagging IM too
Posted: Fri Aug 29, 2008 12:47 pm
by RUDE
"Virtually Unmissable"
"Hit them in your sleep"
"Hit them 100%"
If you ask me theres some massaging of ego's going on. Now, I admit, that after all this time they're not exactly the most difficult skills in the world but I'm sure everyone had missed them when drunk, tired etc. Maybe not often but I'm sure it happens.
If I'm honest I'll probably have an 80% success rate hitting these normally all the way up. That said, because I nearly always go out playing with at least one other player I normally call in their services and we get closer to 95%+ success (unless it's after 12 hours of slotting and a dozen pints!)
As for the original topic, these are still worth a play but it's more often luck than judgement as to how much it costs to get the appropriate numbers / lines.
Posted: Fri Aug 29, 2008 12:56 pm
by trayhop123
i too hate people that say they never miss anything , were not robots ,
but in all seriousness , i cant honestly remember when i last missed one
if i was to miss one out of 200 , that would be about right ,
and i would be annoyed with myself
but never ever ever ever ever, ,,,,, commmme onnnn?????
Posted: Fri Aug 29, 2008 1:02 pm
by JG
I've missed two this month. One wasn't my fault and the other was. Truly consistent skills is a rare gift. Come on, who hasn't missed a skill continue level 1 at some time? I'll put my hands up to that as well. Ok the board was going nowhere, but even so.
Posted: Fri Aug 29, 2008 1:34 pm
by trayhop123
we all have george lol ,
the truth is , i tend to miss slower stuf than faster stuf
weird i know , guess its a time'ing thingy
Posted: Fri Aug 29, 2008 1:39 pm
by Mr McStreak
The last time I missed one was a ziggy. I hadnt played one for nearly a year, and it just threw me. It seemed so much harder than I remembered it to be. lets face it , panthers cluedos etc are like putting on a hat. I can't remember last missing one, and I was never into wedging cluedos. My mate would say why risk missing it when you can do this? Good point, but i'd never expect to fuck it up, and this is going to make me sound like a prick, but when I used to see people let forward spinning turnabout on meltdown time out I'd think, get your head down and hit it you fucking amateur, and stop drawing attention to yourself. I'd be embarassed if someone caught me wedging a cluedo, and it makes you lazy. I saw someone miss it when they tried to hit it below the win line once, and now most are fixed the people who took the easy option are fucked because they cant do it properly.