Boring machines
Posted: Sun Sep 02, 2007 8:25 pm
I was recently in the departure lounge of gatwick airport, in which they STILL have fireball/supercharged/kebab/invaders/R2R (same selection as they've had for a few years lol!), and it reminded me how machines used to be somewhat interesting and more of a challenge, rather than blindly ploughing coins at a stupid rate into a 50p mega spin red (not that I'm against that concept, speeds the process up) with the same procedure ie.
Step 1: How far off is it, if <20 then proceed to step 3 (unless you know it's refilled and was done the previous day etc. if so proceed to step 2) If not go to step 2
Step 2: Try a couple of boards, is it red or does it offer numberrunner/£15/10 in steps, if yes goto step 3, if not take what you can and leave
Step 3: Plough for top, see if red after top if so replough if not leave. Hopefully you've made money by this point, although its rather hit and miss, especially if it weren't red to start with/cheap.
END OF: There is so little skill in this process it is unbelievable, perhaps the only bit of skill involved is on the GADD etc. clones where you need to know the reels, but this is easy to learn. Number runner is piss easy, and besides most 50p mega spins negate even this!
The problem with this is that not only is it fucking DULL, going from pub to pub doing this same procedure, it means that any tom dick or harry can play these reds and kill them off, I've seen countless old men playing out reds in spoons, indeed in my local one, 2 guys sit there all day and you can garentee they will have played out all 3 reds every day, leaving the rovers flying of course. (Rovers is one of few exceptions, as it does involve some thinking/skill) When machines were much more skill based mugs could not kill the machines, and as such, given no player has been in the area recently, you knew that the machines are 95% sure to be ready.
PS: The fireball had 4 in it, KK was £40 profit, ready to rock was a very new program (killed first hilo most boards!?!) but got a jp from it, invaders did £30 for £10 in, supercharged was £25 for £25.
Step 1: How far off is it, if <20 then proceed to step 3 (unless you know it's refilled and was done the previous day etc. if so proceed to step 2) If not go to step 2
Step 2: Try a couple of boards, is it red or does it offer numberrunner/£15/10 in steps, if yes goto step 3, if not take what you can and leave
Step 3: Plough for top, see if red after top if so replough if not leave. Hopefully you've made money by this point, although its rather hit and miss, especially if it weren't red to start with/cheap.
END OF: There is so little skill in this process it is unbelievable, perhaps the only bit of skill involved is on the GADD etc. clones where you need to know the reels, but this is easy to learn. Number runner is piss easy, and besides most 50p mega spins negate even this!
The problem with this is that not only is it fucking DULL, going from pub to pub doing this same procedure, it means that any tom dick or harry can play these reds and kill them off, I've seen countless old men playing out reds in spoons, indeed in my local one, 2 guys sit there all day and you can garentee they will have played out all 3 reds every day, leaving the rovers flying of course. (Rovers is one of few exceptions, as it does involve some thinking/skill) When machines were much more skill based mugs could not kill the machines, and as such, given no player has been in the area recently, you knew that the machines are 95% sure to be ready.
PS: The fireball had 4 in it, KK was £40 profit, ready to rock was a very new program (killed first hilo most boards!?!) but got a jp from it, invaders did £30 for £10 in, supercharged was £25 for £25.