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Designing a Fruit Machine...
Posted: Fri Jan 12, 2007 9:08 pm
by no name
If you could design your own fruit machine, what sort of features would you go for? I was thinking this would be a good thread for everyone to show off their designs.
Posted: Sat Jan 13, 2007 1:39 am
by mjd
top feature would be called Cunty Bollox.
Posted: Sat Jan 13, 2007 10:53 pm
by Nixxy
mjd wrote:top feature would be called Cunty Bollox.
Sounds like a fascinating machine you're imagining, mjd!
God knows what the lower features would be called...
.. Prick a Win
.. Super Streak-of-Piss
.. Tits a Knockout
the possibilities are endless!

Posted: Sat Jan 13, 2007 11:21 pm
by itsme
very good,very good,
keep em coming
Posted: Sun Jan 14, 2007 12:39 am
by mjd
Id have a feature called Piss Flaps
Posted: Sun Jan 14, 2007 9:33 am
by prizeguy
I would design a new bellfruit called " the Big Block"
So far in testing its taking £120 to get the to feature " the big block" which lived up to its name by doing a flat £25 then leaving the machine dead. took £70 to get past the £5 block.
Posted: Sun Jan 14, 2007 11:21 am
by mjd
Sounds like 'Dead as a Door Nail'
A machine with a 0% payout

Posted: Mon Jan 15, 2007 1:45 am
by no name
In all seriousness though, what sort of feature board would you go for? Lapper trail or single / triple hi-lo?
Posted: Mon Jan 15, 2007 3:55 am
by rollem
I like the sound of the big block. top feature would have to be called big bollocks. just does the "ah sorry" from ant and decs dead or dead button.
"Big Block, a familiar design by Bell-Shite Games"
Posted: Mon Jan 15, 2007 2:00 pm
by mjd
you could have the feature board shaped like somethings testicles

Posted: Mon Jan 22, 2007 4:50 pm
by rollem
haha yea lol. hairy ones. haha.
Posted: Mon Jan 22, 2007 5:00 pm
by mattrick
I would have a j/p repeat chance that actually repeated every now and again!!
Posted: Mon Jan 22, 2007 5:05 pm
by Matt Vinyl
Tits a Knockout
Missed a trick with that one, should have been 'Tits & Cock-out'
In all seriousness, there must be a lot of new concepts that could be included in a newly designed machine. What are the core 'parts of most machines now days?
- Shots
- Features
- Nudges
- Steps
- Blasts
- KO's
That's pretty much it, I guess. Could anyone come up with anything unique?

Posted: Mon Jan 22, 2007 5:15 pm
by Mattb
How about more Number Runners? Blatantly the most satisfying part of any machine

Posted: Mon Jan 22, 2007 5:22 pm
by Matt Vinyl
Agreed! Much more satisfying than a Skill Stop etc. It's really surprising how many people don't know what you can do with a NR. My first was on JPMs Impulse, although it was Red Hot Roller then. Caesars' Palace was also a goodun too - whenever you saw 'Nudge Steppa' and it made that wierd noise from the bonus, you knew you were on for a JP...
