The Start Of The £100's, DOND Turbo.
It's bizarre. I heard someone say, maybe it was cf, that punters didn't like Reflex because of the quick board death scenario.
Now I don't disagree with cf on this point. It does raise an interesting issue though. Remember Neptune's Treasure and clones and well pretty much any slightly dead Barcrest of that era? Second move death was uber dooba ploopity common on those style of games. As far as I was aware, this didn't depreciate the desire of casuals to play them, perhaps a confounding variable being those games had a streak in them, whilst Reflex is merely force for mega streak and hope for afters for minimal loss or moderate more annoying loss.
The point is we can criticise modern games all we like and yes, a lot of them aren't great by any streth of the imagination. Yes, maybe the heavily skill based Japers did vexate a few casuals enough for them to become dedicated followers of the Bar-X cult. More so the £80 for a board shenanigans of an unclipped 'zing and similar would alienate (ooh a pun there, didn't mean that to happen) even the most ardent trenchcoat addict.
The fact is it has always been incredibly complex to pitch a game just right. It's a bloody mammoth task. People want different things. Some people want a board for a fiver which will probably pay £2-£10 and on every twelftieth blue moon pays the jackpot. Some people want the phones to open so they can play the DonD and get a £20 box, not £35 or £70 as that'd be greedy. Some people want to chuck a load over the back and then get three flashes so they can do a my day posting about it. Some people want a bit of tussle a bit of unpredicatability but they want to be able to pay their mortgage at the end of the day. OB wants incredibly long cycle games that on £70 jackpot take £4000 giving back 10% but now go on an uber highly volatile mega high variance periods where they could take another £4000 in cold blood or they might chuck out the £10k uber roll.
The point is it has been bloody hard to pitch it right. Hopefully a game ends up in the right place that captures the attention of the punters.
Now it is so much harder to pitch it right as the FOBT (and other friends) have the market share.
The design has often been far from perfect but it's not the only culpable thing.
Now I don't disagree with cf on this point. It does raise an interesting issue though. Remember Neptune's Treasure and clones and well pretty much any slightly dead Barcrest of that era? Second move death was uber dooba ploopity common on those style of games. As far as I was aware, this didn't depreciate the desire of casuals to play them, perhaps a confounding variable being those games had a streak in them, whilst Reflex is merely force for mega streak and hope for afters for minimal loss or moderate more annoying loss.
The point is we can criticise modern games all we like and yes, a lot of them aren't great by any streth of the imagination. Yes, maybe the heavily skill based Japers did vexate a few casuals enough for them to become dedicated followers of the Bar-X cult. More so the £80 for a board shenanigans of an unclipped 'zing and similar would alienate (ooh a pun there, didn't mean that to happen) even the most ardent trenchcoat addict.
The fact is it has always been incredibly complex to pitch a game just right. It's a bloody mammoth task. People want different things. Some people want a board for a fiver which will probably pay £2-£10 and on every twelftieth blue moon pays the jackpot. Some people want the phones to open so they can play the DonD and get a £20 box, not £35 or £70 as that'd be greedy. Some people want to chuck a load over the back and then get three flashes so they can do a my day posting about it. Some people want a bit of tussle a bit of unpredicatability but they want to be able to pay their mortgage at the end of the day. OB wants incredibly long cycle games that on £70 jackpot take £4000 giving back 10% but now go on an uber highly volatile mega high variance periods where they could take another £4000 in cold blood or they might chuck out the £10k uber roll.
The point is it has been bloody hard to pitch it right. Hopefully a game ends up in the right place that captures the attention of the punters.
Now it is so much harder to pitch it right as the FOBT (and other friends) have the market share.
The design has often been far from perfect but it's not the only culpable thing.
JG
That's odd Lee. I was also in Southampton yesterday. I popped up Shirley way and found a Deal or no Deal with a popped change stake button. Then I popped into an arcade along the way and made a few bob on an Indy Treasure Trove thing. I popped into the arcade opposite and played out the Cock-a-Doodle Dough, but I think someone had done it. I'm not going to mention the big loss on the Solid Golds as I don't officially play them now and I'm trying to edit out losing stories from my postings.
JG
- trayhop123
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ahh , it all makes sense now ,,,,,, i wondered who it was sitting next to me driving round southampton lol
but yeah on a serious note , and like i have said in a similar thread ,,,,,, we will have 3months of rejuvenated joey munter interest ,,,,, but then it will settle down, their gonna love the dond concept even more with chance of a ton
but yeah on a serious note , and like i have said in a similar thread ,,,,,, we will have 3months of rejuvenated joey munter interest ,,,,, but then it will settle down, their gonna love the dond concept even more with chance of a ton
Little discipline = BIG issue
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- trayhop123
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