Page 1 of 2
DOND east and west wing
Posted: Sat Nov 12, 2011 1:42 pm
by deano8177
I've come across a few of these in the last few days, has anybody seen one yet. I only tryed a few quid through one of them, but it looks very confusing. Can anyone shed any light about it?[/img]
Posted: Sat Nov 12, 2011 5:03 pm
by Glendale
Not seen one yet mate! Not chilvers again is it?
Posted: Sat Nov 12, 2011 7:27 pm
by messiah
Put £1 in, 2 phones held on 50p stake, got the feature and won £40 on the DOND game.
Reminiscent of the TIOLI with the two extra loops on the board on the left and right.
Posted: Sat Nov 12, 2011 8:41 pm
by silent g
messiah wrote:
Reminiscent of the TIOLI with the two extra loops on the board on the left and right.
like spank the banker ?
Posted: Sat Nov 12, 2011 9:44 pm
by deano8177
I thought it looked like spank the banker, I got some thing that said hold over and the ladder just held over till I got a bored.
Posted: Sun Nov 13, 2011 1:49 am
by ob
Seen one recently replace a PDeal, looked a bag of wank no cashpot so thats a bad start lets be honest....
Posted: Sun Nov 13, 2011 7:56 am
by gambogaz1
Soon holdover will be common place on awp's. The feature board position that you just died on will get held over until your next board.
Posted: Sun Nov 13, 2011 9:07 am
by gambogaz1
Changes to Category C machines’ technical specifications were passed as law this week in the UK.
This means that the awp will soon live up to its name by offering the player a lot more in terms of amusement than was previously possible. The main changes in the specifications centre around the speed of play, hugely important for sectors such as bingo where there are short recesses of around 40 minutes for players to take advantage of the machines. Now, games can be shorter and more exciting and differentiation can be made for multi-stake games.
The lineally incrementing pot can now be replaced with a pot that builds out of sync. This could prove to be an exciting development for players, especially those playing the same machine over a period of time.
However, possibly the most exciting development is the possibility for players to have 100 per cent holdover from a non-winning game in a similar way to a video game where, once the game is over, a player has the option to play again from where they left off. This means that features and bonuses accrued during a game can be taken forward and a more long-term strategy can be adopted by the player.
New Category C machines are likely to be released by all the manufacturers as a result of this over the next couple of months. It is hoped by many that this may lead to the replacement of a large number of ‘legacy’ awps that are still on site. It is certainly a boost for the eag show in January as it should be clear by then which products are performing on site. “It means a real opportunity to make sales in January,” said one supplier.
“This is undoubtedly a shot in the arm for the industry,” said Reflex Gaming managing director Quentin Stott. “There has not been much movement in Category C for a couple of years. We need something like this to move us forward.”
Posted: Sun Nov 13, 2011 9:16 am
by mr lugsy
good news methinks.
Posted: Sun Nov 13, 2011 12:23 pm
by Mr McStreak
This is all bollocks if you want my opinion.
The industry has fucked itself, gameplay and amusement are a thing of the past when you consider the stakes. No amount of dressing up features etc will alter this.
Playing £500 jp machines at £2 a go is NOT amusement.
Playing one of several dozen DOND machines for a dead board costing upto £20 to get is NOT amusement.
Playing a BAR X 7 at 50p a go for several hours in a chain arcade, flanked by middle aged female staff, and having to endure spells of upto £100 where you don't see a win as you gag on your cup of watery tea is NOT amusement.
Taking on a barcrest for a jp when said machine has been put so far behind its at the brink of belling up is NOT amusement.
Simulated reels don't amuse me either.
Paying extra to carry on a feature where you left off doesn't sound amusing, it sounds EXPENSIVE.
Making games faster might sound exciting, to me it just sounds EXPENSIVE.... playing credits through faster is going to separate you from your money quicker, simple as that.
Bring back 20p a play, £15 cash jackpots, but with a twist of some sort. I don't know what, but something where its possible to win an attractive amount of money without compromising the gameplay too much. JPM have re-released some old classics, but I don't think they have the balance right.
Posted: Sun Nov 13, 2011 2:12 pm
by trayhop123
[quote="""]The industry has fucked itself, gameplay and amusement are a thing of the past when you consider the stakes. No amount of dressing up features etc will alter this.
couldn't have put that better rich
now perhaps i haven't understood it right ,,,,,,,,,,,,,,(sorry its a lower cognitive thing :P)
but havent we already got the holdover thing ? ,,,,,,,,,,,,,,,,, when we force , and die ,,,,, the boards generally come back offering the same or greater features etc
Posted: Sun Nov 13, 2011 2:33 pm
by oldskool
gambogaz1 wrote:Changes to Category C machines’ technical specifications were passed as law this week in the UK.
This means that the awp will soon live up to its name by offering the player a lot more in terms of amusement than was previously possible. The main changes in the specifications centre around the speed of play, hugely important for sectors such as bingo where there are short recesses of around 40 minutes for players to take advantage of the machines. Now, games can be shorter and more exciting and differentiation can be made for multi-stake games.
The lineally incrementing pot can now be replaced with a pot that builds out of sync. This could prove to be an exciting development for players, especially those playing the same machine over a period of time.
However, possibly the most exciting development is the possibility for players to have 100 per cent holdover from a non-winning game in a similar way to a video game where, once the game is over, a player has the option to play again from where they left off. This means that features and bonuses accrued during a game can be taken forward and a more long-term strategy can be adopted by the player.
New Category C machines are likely to be released by all the manufacturers as a result of this over the next couple of months. It is hoped by many that this may lead to the replacement of a large number of ‘legacy’ awps that are still on site. It is certainly a boost for the eag show in January as it should be clear by then which products are performing on site. “It means a real opportunity to make sales in January,” said one supplier.
“This is undoubtedly a shot in the arm for the industry,” said Reflex Gaming managing director Quentin Stott. “There has not been much movement in Category C for a couple of years. We need something like this to move us forward.”
everything about it sounds awful. the only slight chink of light is that there is that due to it's complicated structure a method comes out of it.
Posted: Sun Nov 13, 2011 2:37 pm
by feeder22
-Cashpots: A technical fix has been announced to remove an unintended restriction on the use of pots on Cat C machines.
Source
http://www.bellfruitgames.co.uk/news.htm
Not sure of the implications of this?
The hold over thing sounds wank So if machines 30+ happy and it doesn't hold over will the machine stay happy?
Posted: Sun Nov 13, 2011 2:55 pm
by Mr McStreak
Bell fruit seem particularly proud about being the first manufacturer to introduce QR (quick response) codes, you can scan the code with a smart phone and it will tell you all about the product.
Sounds great, but in my eyes using your phone in such a way is only going to result in you being ejected from the premises before the info appears on your screen, whether you are a player or just a casual punter who happens to be in touch with the latest technology.
Fucking ridiculous if you ask me.
Posted: Sun Nov 13, 2011 4:16 pm
by Mystery_Plum
As with most changes to the technical regs, it's all about how you interpret them. What you'll start seeing are games with enticements in them to induce further play, like a gradual name-fill that holds over 100% from game to game until it is completed, and then a feature will be given. Therefore you'll see less action and activity on the reels to pay for this, or if you knock wins back on the reels the trail will fill more quickly; collect some stuff and suddenly the trail slows right down because the main reflex is behind and can't afford it yet. You'll see stuff lighting up on the board of a DOND; a couple of messages, a boost, the cash stack will go up to £2 and so when you get a feature you will start with all of this already. Then the game will look at the compensator and say it's a £2 board anyway and you'll land on a streak square, another message to tell you cash or bust will be £2, and then a question mark. Someone like Fair Games will probably try to rip off Crack the Nut to include the saved nudge bank, you can bet your life on it. I think there will be one or two really good and innovative applications of these new regs by designers who have been in the game for a long time and know what they are doing, but there will also be some horrendous attempts by people who don't understand games and players enough and just think doing a game that has a mechanism like on Project Coin's Jokers Wild and making it carry over 100% from game to game will be enough.
Either way I still can't see them shifting Legacy machines just yet - they'll be too expensive.